namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
public CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard;
public void Set(bool discard)
_discard = discard;
}
public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetRasterizerDiscard(command._discard);