using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class GotoStatement
public AstOperation Goto { get; }
public AstAssignment Label { get; }
public IAstNode Condition => Label.Destination;
public bool IsLoop { get; set; }
public bool IsUnconditional => Goto.Inst == Instruction.Branch;
public GotoStatement(AstOperation branch, AstAssignment label, bool isLoop)
Goto = branch;
Label = label;
IsLoop = isLoop;
}