Ryujinx/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Draw primitive type.
/// </summary>
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enum PrimitiveType
{
Points,
Lines,
LineLoop,
LineStrip,
Triangles,
TriangleStrip,
TriangleFan,
Quads,
QuadStrip,
Polygon,
LinesAdjacency,
LineStripAdjacency,
TrianglesAdjacency,
TriangleStripAdjacency,
Patches
}
static class PrimitiveTypeConverter
{
/// <summary>
/// Converts the primitive type into something that can be used with the host API.
/// </summary>
/// <param name="type">The primitive type to convert</param>
/// <returns>A host compatible enum value</returns>
public static PrimitiveTopology Convert(this PrimitiveType type)
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{
return type switch
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{
PrimitiveType.Points => PrimitiveTopology.Points,
PrimitiveType.Lines => PrimitiveTopology.Lines,
PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
PrimitiveType.LineStrip => PrimitiveTopology.LineStrip,
PrimitiveType.Triangles => PrimitiveTopology.Triangles,
PrimitiveType.TriangleStrip => PrimitiveTopology.TriangleStrip,
PrimitiveType.TriangleFan => PrimitiveTopology.TriangleFan,
PrimitiveType.Quads => PrimitiveTopology.Quads,
PrimitiveType.QuadStrip => PrimitiveTopology.QuadStrip,
PrimitiveType.Polygon => PrimitiveTopology.Polygon,
PrimitiveType.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
PrimitiveType.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
PrimitiveType.Patches => PrimitiveTopology.Patches,
_ => PrimitiveTopology.Triangles
};
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}
}
}