Ryujinx/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs

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using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
struct SlotSurfaceConfig
{
private long _word0;
private long _word1;
public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2);
public int SlotChromaLocVert => (int)_word0.Extract(9, 2);
public int SlotBlkKind => (int)_word0.Extract(11, 4);
public int SlotBlkHeight => (int)_word0.Extract(15, 4);
public int SlotCacheWidth => (int)_word0.Extract(19, 3);
public int SlotSurfaceWidth => (int)_word0.Extract(32, 14);
public int SlotSurfaceHeight => (int)_word0.Extract(46, 14);
public int SlotLumaWidth => (int)_word1.Extract(64, 14);
public int SlotLumaHeight => (int)_word1.Extract(78, 14);
public int SlotChromaWidth => (int)_word1.Extract(96, 14);
public int SlotChromaHeight => (int)_word1.Extract(110, 14);
}
}