Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioIn/IAudioIn.cs

35 lines
872 B
C#
Raw Normal View History

using Ryujinx.Audio.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
{
interface IAudioIn : IDisposable
{
AudioDeviceState GetState();
ResultCode Start();
ResultCode Stop();
ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer);
// NOTE: This is broken by design... not quite sure what it's used for (if anything in production).
ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle);
KEvent RegisterBufferEvent();
ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount);
bool ContainsBuffer(ulong bufferTag);
uint GetBufferCount();
bool FlushBuffers();
void SetVolume(float volume);
float GetVolume();
}
}