Ryujinx/Ryujinx.Common/Logging/Formatters/DynamicObjectFormatter.cs

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#nullable enable
using System;
using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
{
internal class DynamicObjectFormatter
{
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
public static string? Format(object? dynamicObject)
{
if (dynamicObject is null)
{
return null;
}
StringBuilder sb = StringBuilderPool.Allocate();
try
{
Format(sb, dynamicObject);
return sb.ToString();
}
finally
{
StringBuilderPool.Release(sb);
}
}
public static void Format(StringBuilder sb, object? dynamicObject)
{
if (dynamicObject is null)
{
return;
}
PropertyInfo[] props = dynamicObject.GetType().GetProperties();
sb.Append('{');
foreach (var prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
if (typeof(Array).IsAssignableFrom(prop.PropertyType))
{
Array? array = (Array?) prop.GetValue(dynamicObject);
if (array is not null)
{
foreach (var item in array)
{
sb.Append(item);
sb.Append(", ");
}
if (array.Length > 0)
{
sb.Remove(sb.Length - 2, 2);
}
}
}
else
{
sb.Append(prop.GetValue(dynamicObject));
}
sb.Append(" ; ");
}
// We remove the final ';' from the string
if (props.Length > 0)
{
sb.Remove(sb.Length - 3, 3);
}
sb.Append('}');
}
}
}