using ARMeilleure.State;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE.HOS.Kernel.Process
{
interface IProcessContext : IDisposable
IVirtualMemoryManager AddressSpace { get; }
void Execute(ExecutionContext context, ulong codeAddress);
void InvalidateCacheRegion(ulong address, ulong size);
}