This website requires JavaScript.
Explore
Help
Sign in
N-archive
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
e603b7afbc
Ryujinx
/
Ryujinx.Graphics
/
Texture
/
ISwizzle.cs
7 lines
117 B
C#
Raw
Normal View
History
Unescape
Escape
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
2018-09-08 19:51:50 +02:00
namespace
Ryujinx.Graphics.Texture
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 21:17:35 +02:00
{
interface
ISwizzle
{
int
GetSwizzleOffset
(
int
X
,
int
Y
)
;
}
}
Reference in a new issue
Copy permalink