Ryujinx/Ryujinx.Graphics.Gpu/Constants.cs

58 lines
1.9 KiB
C#
Raw Normal View History

2019-10-13 08:02:07 +02:00
namespace Ryujinx.Graphics.Gpu
{
/// <summary>
/// Common Maxwell GPU constants.
/// </summary>
2019-10-13 08:02:07 +02:00
static class Constants
{
/// <summary>
/// Maximum number of compute uniform buffers.
/// </summary>
/// <remarks>
/// This does not reflect the hardware count, the API will emulate some constant buffers using
/// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
/// </remarks>
public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
/// <summary>
/// Maximum number of compute storage buffers.
/// </summary>
/// <remarks>
/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
/// </remarks>
2019-10-13 08:02:07 +02:00
public const int TotalCpStorageBuffers = 16;
/// <summary>
/// Maximum number of graphics uniform buffers.
/// </summary>
2019-10-13 08:02:07 +02:00
public const int TotalGpUniformBuffers = 18;
/// <summary>
/// Maximum number of graphics storage buffers.
/// </summary>
/// <remarks>
/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
/// </remarks>
2019-10-13 08:02:07 +02:00
public const int TotalGpStorageBuffers = 16;
/// <summary>
/// Maximum number of render target color buffers.
/// </summary>
public const int TotalRenderTargets = 8;
/// <summary>
/// Number of shader stages.
/// </summary>
2020-01-01 16:39:09 +01:00
public const int ShaderStages = 5;
/// <summary>
/// Maximum number of vertex buffers.
/// </summary>
public const int TotalVertexBuffers = 16;
/// <summary>
/// Maximum number of viewports.
/// </summary>
public const int TotalViewports = 8;
2019-10-13 08:02:07 +02:00
}
}