97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gal.Shader
|
||
|
{
|
||
|
static class ShaderOpCodeTable
|
||
|
{
|
||
|
private const int EncodingBits = 14;
|
||
|
|
||
|
private static ShaderDecodeFunc[] OpCodes;
|
||
|
|
||
|
static ShaderOpCodeTable()
|
||
|
{
|
||
|
OpCodes = new ShaderDecodeFunc[1 << EncodingBits];
|
||
|
|
||
|
#region Instructions
|
||
|
Set("111000110000xx", ShaderDecode.Exit);
|
||
|
Set("0100110001011x", ShaderDecode.Fadd_C);
|
||
|
Set("0011100x01011x", ShaderDecode.Fadd_I);
|
||
|
Set("0101110001011x", ShaderDecode.Fadd_R);
|
||
|
Set("010010011xxxxx", ShaderDecode.Ffma_CR);
|
||
|
Set("001100101xxxxx", ShaderDecode.Ffma_I);
|
||
|
Set("010100011xxxxx", ShaderDecode.Ffma_RC);
|
||
|
Set("010110011xxxxx", ShaderDecode.Ffma_RR);
|
||
|
Set("0100110001101x", ShaderDecode.Fmul_C);
|
||
|
Set("0011100x01101x", ShaderDecode.Fmul_I);
|
||
|
Set("0101110001101x", ShaderDecode.Fmul_R);
|
||
|
Set("010010111011xx", ShaderDecode.Fsetp_C);
|
||
|
Set("0011011x1011xx", ShaderDecode.Fsetp_I);
|
||
|
Set("010110111011xx", ShaderDecode.Fsetp_R);
|
||
|
Set("0100110010111x", ShaderDecode.I2f_C);
|
||
|
Set("0011100x10111x", ShaderDecode.I2f_I);
|
||
|
Set("0101110010111x", ShaderDecode.I2f_R);
|
||
|
Set("11100000xxxxxx", ShaderDecode.Ipa);
|
||
|
Set("111000110011xx", ShaderDecode.Kil);
|
||
|
Set("1110111111011x", ShaderDecode.Ld_A);
|
||
|
Set("000001xxxxxxxx", ShaderDecode.Lop32i);
|
||
|
Set("000000010000xx", ShaderDecode.Mov32i);
|
||
|
Set("0101000010000x", ShaderDecode.Mufu);
|
||
|
Set("0100110000101x", ShaderDecode.Shr_C);
|
||
|
Set("0011100x00101x", ShaderDecode.Shr_I);
|
||
|
Set("0101110000101x", ShaderDecode.Shr_R);
|
||
|
Set("1110111111110x", ShaderDecode.St_A);
|
||
|
Set("1101100xxxxxxx", ShaderDecode.Texs);
|
||
|
#endregion
|
||
|
}
|
||
|
|
||
|
private static void Set(string Encoding, ShaderDecodeFunc Func)
|
||
|
{
|
||
|
if (Encoding.Length != EncodingBits)
|
||
|
{
|
||
|
throw new ArgumentException(nameof(Encoding));
|
||
|
}
|
||
|
|
||
|
int Bit = Encoding.Length - 1;
|
||
|
int Value = 0;
|
||
|
int XMask = 0;
|
||
|
int XBits = 0;
|
||
|
|
||
|
int[] XPos = new int[Encoding.Length];
|
||
|
|
||
|
for (int Index = 0; Index < Encoding.Length; Index++, Bit--)
|
||
|
{
|
||
|
char Chr = Encoding[Index];
|
||
|
|
||
|
if (Chr == '1')
|
||
|
{
|
||
|
Value |= 1 << Bit;
|
||
|
}
|
||
|
else if (Chr == 'x')
|
||
|
{
|
||
|
XMask |= 1 << Bit;
|
||
|
|
||
|
XPos[XBits++] = Bit;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
XMask = ~XMask;
|
||
|
|
||
|
for (int Index = 0; Index < (1 << XBits); Index++)
|
||
|
{
|
||
|
Value &= XMask;
|
||
|
|
||
|
for (int X = 0; X < XBits; X++)
|
||
|
{
|
||
|
Value |= ((Index >> X) & 1) << XPos[X];
|
||
|
}
|
||
|
|
||
|
OpCodes[Value] = Func;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static ShaderDecodeFunc GetDecoder(long OpCode)
|
||
|
{
|
||
|
return OpCodes[(ulong)OpCode >> (64 - EncodingBits)];
|
||
|
}
|
||
|
}
|
||
|
}
|