Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/BufferInfo.cs

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using Ryujinx.HLE.HOS.Services.Time.Clock;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x1C, Pack = 1)]
struct BufferInfo
{
public ulong FrameNumber;
public TimeSpanType QueueTime;
public TimeSpanType PresentationTime;
public BufferState State;
}
}