using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
namespace Ryujinx.Ava.UI.Renderer
{
class SPBOpenGLContext : IOpenGLContext
private readonly OpenGLContextBase _context;
private readonly NativeWindowBase _window;
private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
_context = context;
_window = window;
}
public void Dispose()
_context.Dispose();
_window.Dispose();
public void MakeCurrent()
_context.MakeCurrent(_window);
public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
context.Initialize(window);
context.MakeCurrent(window);
GL.LoadBindings(new OpenTKBindingsContext(context.GetProcAddress));
context.MakeCurrent(null);
return new SPBOpenGLContext(context, window);