using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTex : OpCodeTexture
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTex(emitter, address, opCode);
public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(54);
}