Ryujinx/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert

11 lines
253 B
GLSL
Raw Normal View History

#version 450 core
void main()
{
int low = gl_VertexIndex & 1;
int high = gl_VertexIndex >> 1;
gl_Position.x = (float(low) - 0.5f) * 2.0f;
gl_Position.y = (float(high) - 0.5f) * 2.0f;
gl_Position.z = 0.0f;
gl_Position.w = 1.0f;
}