35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading
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{
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public class ThreadedWindow : IWindow
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{
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private ThreadedRenderer _renderer;
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private IWindow _impl;
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public ThreadedWindow(ThreadedRenderer renderer, IWindow window)
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{
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_renderer = renderer;
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_impl = window;
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}
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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// If there's already a frame in the pipeline, wait for it to be presented first.
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// This is a multithread rate limit - we can't be more than one frame behind the command queue.
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_renderer.WaitForFrame();
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_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
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_renderer.QueueCommand();
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}
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public void SetSize(int width, int height)
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{
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_impl.SetSize(width, height);
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}
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}
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}
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