Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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// https://github.com/intel/ARM_NEON_2_x86_SSE/blob/master/NEON_2_SSE.h
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using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System;
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2019-12-30 02:22:47 +01:00
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using System.Diagnostics;
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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using static ARMeilleure.Instructions.InstEmitHelper;
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using static ARMeilleure.Instructions.InstEmitSimdHelper;
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using static ARMeilleure.IntermediateRepresentation.OperandHelper;
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namespace ARMeilleure.Instructions
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{
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using Func2I = Func<Operand, Operand, Operand>;
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static partial class InstEmit
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{
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#region "Masks"
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2019-10-25 01:37:42 +02:00
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private static readonly long[] _masks_SliSri = new long[] // Replication masks.
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{
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0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L
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};
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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#endregion
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public static void Rshrn_V(ArmEmitterContext context)
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{
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if (Optimizations.UseSsse3)
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{
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OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
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int shift = GetImmShr(op);
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long roundConst = 1L << (shift - 1);
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Operand d = GetVec(op.Rd);
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Operand n = GetVec(op.Rn);
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2019-12-30 02:22:47 +01:00
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Operand dLow = context.VectorZeroUpper64(d);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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Operand mask = null;
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switch (op.Size + 1)
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{
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case 1: mask = X86GetAllElements(context, (int)roundConst * 0x00010001); break;
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case 2: mask = X86GetAllElements(context, (int)roundConst); break;
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case 3: mask = X86GetAllElements(context, roundConst); break;
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}
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Intrinsic addInst = X86PaddInstruction[op.Size + 1];
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Operand res = context.AddIntrinsic(addInst, n, mask);
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Intrinsic srlInst = X86PsrlInstruction[op.Size + 1];
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res = context.AddIntrinsic(srlInst, res, Const(shift));
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2019-12-30 02:22:47 +01:00
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Operand mask2 = X86GetAllElements(context, EvenMasks[op.Size]);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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res = context.AddIntrinsic(Intrinsic.X86Pshufb, res, mask2);
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Intrinsic movInst = op.RegisterSize == RegisterSize.Simd128
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? Intrinsic.X86Movlhps
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: Intrinsic.X86Movhlps;
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res = context.AddIntrinsic(movInst, dLow, res);
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2019-10-25 01:37:42 +02:00
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context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmNarrowOpZx(context, round: true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Shl_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShl(op);
|
|
|
|
|
|
|
|
EmitScalarUnaryOpZx(context, (op1) => context.ShiftLeft(op1, Const(shift)));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Shl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShl(op);
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sllInst, n, Const(shift));
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-10-25 01:37:42 +02:00
|
|
|
EmitVectorUnaryOpZx(context, (op1) => context.ShiftLeft(op1, Const(shift)));
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Shll_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = 8 << op.Size;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse41)
|
|
|
|
{
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd128)
|
|
|
|
{
|
|
|
|
n = context.AddIntrinsic(Intrinsic.X86Psrldq, n, Const(8));
|
|
|
|
}
|
|
|
|
|
|
|
|
Intrinsic movsxInst = X86PmovsxInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(movsxInst, n);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size + 1];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(sllInst, res, Const(shift));
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShImmWidenBinaryZx(context, (op1, op2) => context.ShiftLeft(op1, op2), shift);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Shrn_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
if (Optimizations.UseSsse3)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand dLow = context.VectorZeroUpper64(d);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size + 1];
|
|
|
|
|
|
|
|
Operand nShifted = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand mask = X86GetAllElements(context, EvenMasks[op.Size]);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(Intrinsic.X86Pshufb, nShifted, mask);
|
|
|
|
|
|
|
|
Intrinsic movInst = op.RegisterSize == RegisterSize.Simd128
|
|
|
|
? Intrinsic.X86Movlhps
|
|
|
|
: Intrinsic.X86Movhlps;
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(movInst, dLow, res);
|
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmNarrowOpZx(context, round: false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
public static void Sli_S(ArmEmitterContext context)
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
{
|
2019-10-25 01:37:42 +02:00
|
|
|
EmitSli(context, scalar: true);
|
|
|
|
}
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
public static void Sli_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitSli(context, scalar: false);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqrshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractSx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractSx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _S64_S64_S64_Bool_S32(SoftFallback.SignedShlRegSatQ), ne, me, Const(1), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqrshrn_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqrshrn_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqrshrun_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqrshrun_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractSx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractSx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _S64_S64_S64_Bool_S32(SoftFallback.SignedShlRegSatQ), ne, me, Const(0), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqshrn_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqshrn_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqshrun_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sqshrun_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
|
|
|
|
}
|
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
public static void Sri_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitSri(context, scalar: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sri_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitSri(context, scalar: false);
|
|
|
|
}
|
|
|
|
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
public static void Srshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractSx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractSx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _S64_S64_S64_Bool_S32(SoftFallback.SignedShlReg), ne, me, Const(1), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Srshr_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpSx(context, ShrImmFlags.Round);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Srshr_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
int eSize = 8 << op.Size;
|
|
|
|
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sllInst, n, Const(eSize - shift));
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(srlInst, res, Const(eSize - 1));
|
|
|
|
|
|
|
|
Intrinsic sraInst = X86PsraInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand nSra = context.AddIntrinsic(sraInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, nSra);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpSx(context, ShrImmFlags.Round);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Srsra_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpSx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Srsra_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
int eSize = 8 << op.Size;
|
|
|
|
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sllInst, n, Const(eSize - shift));
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(srlInst, res, Const(eSize - 1));
|
|
|
|
|
|
|
|
Intrinsic sraInst = X86PsraInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand nSra = context.AddIntrinsic(sraInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, nSra);
|
|
|
|
res = context.AddIntrinsic(addInst, res, d);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpSx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractSx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractSx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _S64_S64_S64_Bool_S32(SoftFallback.SignedShlReg), ne, me, Const(0), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sshll_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShl(op);
|
|
|
|
|
|
|
|
if (Optimizations.UseSse41)
|
|
|
|
{
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd128)
|
|
|
|
{
|
|
|
|
n = context.AddIntrinsic(Intrinsic.X86Psrldq, n, Const(8));
|
|
|
|
}
|
|
|
|
|
|
|
|
Intrinsic movsxInst = X86PmovsxInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(movsxInst, n);
|
|
|
|
|
|
|
|
if (shift != 0)
|
|
|
|
{
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size + 1];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(sllInst, res, Const(shift));
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShImmWidenBinarySx(context, (op1, op2) => context.ShiftLeft(op1, op2), shift);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sshr_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.ScalarSx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Sshr_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sraInst = X86PsraInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sraInst, n, Const(shift));
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.VectorSx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ssra_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpSx(context, ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ssra_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sraInst = X86PsraInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sraInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, d);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpSx(context, ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqrshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractZx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _U64_U64_U64_Bool_S32(SoftFallback.UnsignedShlRegSatQ), ne, me, Const(1), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqrshrn_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqrshrn_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractZx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _U64_U64_U64_Bool_S32(SoftFallback.UnsignedShlRegSatQ), ne, me, Const(0), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqshrn_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Uqshrn_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Urshl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
|
|
|
Operand me = EmitVectorExtractZx(context, op.Rm, index, op.Size);
|
|
|
|
|
|
|
|
Operand e = context.Call(new _U64_U64_U64_Bool_S32(SoftFallback.UnsignedShlReg), ne, me, Const(1), Const(op.Size));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Urshr_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpZx(context, ShrImmFlags.Round);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Urshr_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
int eSize = 8 << op.Size;
|
|
|
|
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sllInst, n, Const(eSize - shift));
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(srlInst, res, Const(eSize - 1));
|
|
|
|
|
|
|
|
Operand nSrl = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, nSrl);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpZx(context, ShrImmFlags.Round);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ursra_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpZx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ursra_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
int eSize = 8 << op.Size;
|
|
|
|
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(sllInst, n, Const(eSize - shift));
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(srlInst, res, Const(eSize - 1));
|
|
|
|
|
|
|
|
Operand nSrl = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, nSrl);
|
|
|
|
res = context.AddIntrinsic(addInst, res, d);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
2019-10-25 01:37:42 +02:00
|
|
|
context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpZx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ushl_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand me = EmitVectorExtractSx(context, op.Rm, index << op.Size, 0);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand e = EmitUnsignedShlRegOp(context, ne, context.ConvertI64ToI32(me), op.Size);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ushll_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShl(op);
|
|
|
|
|
|
|
|
if (Optimizations.UseSse41)
|
|
|
|
{
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd128)
|
|
|
|
{
|
|
|
|
n = context.AddIntrinsic(Intrinsic.X86Psrldq, n, Const(8));
|
|
|
|
}
|
|
|
|
|
|
|
|
Intrinsic movzxInst = X86PmovzxInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(movzxInst, n);
|
|
|
|
|
|
|
|
if (shift != 0)
|
|
|
|
{
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size + 1];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(sllInst, res, Const(shift));
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShImmWidenBinaryZx(context, (op1, op2) => context.ShiftLeft(op1, op2), shift);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ushr_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.ScalarZx);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Ushr_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.VectorZx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Usra_S(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
EmitScalarShrImmOpZx(context, ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void Usra_V(ArmEmitterContext context)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
|
|
|
Intrinsic addInst = X86PaddInstruction[op.Size];
|
|
|
|
|
|
|
|
res = context.AddIntrinsic(addInst, res, d);
|
|
|
|
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorShrImmOpZx(context, ShrImmFlags.Accumulate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[Flags]
|
|
|
|
private enum ShrImmFlags
|
|
|
|
{
|
|
|
|
Scalar = 1 << 0,
|
|
|
|
Signed = 1 << 1,
|
|
|
|
|
|
|
|
Round = 1 << 2,
|
|
|
|
Accumulate = 1 << 3,
|
|
|
|
|
|
|
|
ScalarSx = Scalar | Signed,
|
|
|
|
ScalarZx = Scalar,
|
|
|
|
|
|
|
|
VectorSx = Signed,
|
|
|
|
VectorZx = 0
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitScalarShrImmOpSx(ArmEmitterContext context, ShrImmFlags flags)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.ScalarSx | flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitScalarShrImmOpZx(ArmEmitterContext context, ShrImmFlags flags)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.ScalarZx | flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitVectorShrImmOpSx(ArmEmitterContext context, ShrImmFlags flags)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.VectorSx | flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitVectorShrImmOpZx(ArmEmitterContext context, ShrImmFlags flags)
|
|
|
|
{
|
|
|
|
EmitShrImmOp(context, ShrImmFlags.VectorZx | flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitShrImmOp(ArmEmitterContext context, ShrImmFlags flags)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
bool scalar = (flags & ShrImmFlags.Scalar) != 0;
|
|
|
|
bool signed = (flags & ShrImmFlags.Signed) != 0;
|
|
|
|
bool round = (flags & ShrImmFlags.Round) != 0;
|
|
|
|
bool accumulate = (flags & ShrImmFlags.Accumulate) != 0;
|
|
|
|
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
long roundConst = 1L << (shift - 1);
|
|
|
|
|
|
|
|
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand e = EmitVectorExtract(context, op.Rn, index, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size <= 2)
|
|
|
|
{
|
|
|
|
if (round)
|
|
|
|
{
|
|
|
|
e = context.Add(e, Const(roundConst));
|
|
|
|
}
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
e = signed ? context.ShiftRightSI(e, Const(shift)) : context.ShiftRightUI(e, Const(shift));
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else /* if (op.Size == 3) */
|
|
|
|
{
|
|
|
|
e = EmitShrImm64(context, e, signed, round ? roundConst : 0L, shift);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (accumulate)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract(context, op.Rd, index, op.Size, signed);
|
|
|
|
|
|
|
|
e = context.Add(e, de);
|
|
|
|
}
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
private static Operand EmitUnsignedShlRegOp(ArmEmitterContext context, Operand op, Operand shiftLsB, int size)
|
|
|
|
{
|
|
|
|
Debug.Assert(op.Type == OperandType.I64);
|
|
|
|
Debug.Assert(shiftLsB.Type == OperandType.I32);
|
|
|
|
Debug.Assert((uint)size < 4u);
|
|
|
|
|
|
|
|
Operand negShiftLsB = context.Negate(shiftLsB);
|
|
|
|
|
|
|
|
Operand isPositive = context.ICompareGreaterOrEqual(shiftLsB, Const(0));
|
|
|
|
|
|
|
|
Operand shl = context.ShiftLeft (op, shiftLsB);
|
|
|
|
Operand shr = context.ShiftRightUI(op, negShiftLsB);
|
|
|
|
|
|
|
|
Operand res = context.ConditionalSelect(isPositive, shl, shr);
|
|
|
|
|
|
|
|
Operand isOutOfRange = context.BitwiseOr(
|
|
|
|
context.ICompareGreaterOrEqual(shiftLsB, Const(8 << size)),
|
|
|
|
context.ICompareGreaterOrEqual(negShiftLsB, Const(8 << size)));
|
|
|
|
|
|
|
|
return context.ConditionalSelect(isOutOfRange, Const(0UL), res);
|
|
|
|
}
|
|
|
|
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
private static void EmitVectorShrImmNarrowOpZx(ArmEmitterContext context, bool round)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
long roundConst = 1L << (shift - 1);
|
|
|
|
|
|
|
|
int elems = 8 >> op.Size;
|
|
|
|
|
|
|
|
int part = op.RegisterSize == RegisterSize.Simd128 ? elems : 0;
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
|
|
|
|
Operand res = part == 0 ? context.VectorZero() : context.Copy(d);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand e = EmitVectorExtractZx(context, op.Rn, index, op.Size + 1);
|
|
|
|
|
|
|
|
if (round)
|
|
|
|
{
|
|
|
|
e = context.Add(e, Const(roundConst));
|
|
|
|
}
|
|
|
|
|
|
|
|
e = context.ShiftRightUI(e, Const(shift));
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, part + index, op.Size);
|
|
|
|
}
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
[Flags]
|
|
|
|
private enum ShrImmSaturatingNarrowFlags
|
|
|
|
{
|
|
|
|
Scalar = 1 << 0,
|
|
|
|
SignedSrc = 1 << 1,
|
|
|
|
SignedDst = 1 << 2,
|
|
|
|
|
|
|
|
Round = 1 << 3,
|
|
|
|
|
|
|
|
ScalarSxSx = Scalar | SignedSrc | SignedDst,
|
|
|
|
ScalarSxZx = Scalar | SignedSrc,
|
|
|
|
ScalarZxZx = Scalar,
|
|
|
|
|
|
|
|
VectorSxSx = SignedSrc | SignedDst,
|
|
|
|
VectorSxZx = SignedSrc,
|
|
|
|
VectorZxZx = 0
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitRoundShrImmSaturatingNarrowOp(ArmEmitterContext context, ShrImmSaturatingNarrowFlags flags)
|
|
|
|
{
|
|
|
|
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.Round | flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitShrImmSaturatingNarrowOp(ArmEmitterContext context, ShrImmSaturatingNarrowFlags flags)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
bool scalar = (flags & ShrImmSaturatingNarrowFlags.Scalar) != 0;
|
|
|
|
bool signedSrc = (flags & ShrImmSaturatingNarrowFlags.SignedSrc) != 0;
|
|
|
|
bool signedDst = (flags & ShrImmSaturatingNarrowFlags.SignedDst) != 0;
|
|
|
|
bool round = (flags & ShrImmSaturatingNarrowFlags.Round) != 0;
|
|
|
|
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
|
|
|
|
long roundConst = 1L << (shift - 1);
|
|
|
|
|
|
|
|
int elems = !scalar ? 8 >> op.Size : 1;
|
|
|
|
|
|
|
|
int part = !scalar && (op.RegisterSize == RegisterSize.Simd128) ? elems : 0;
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
|
|
|
|
Operand res = part == 0 ? context.VectorZero() : context.Copy(d);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand e = EmitVectorExtract(context, op.Rn, index, op.Size + 1, signedSrc);
|
|
|
|
|
|
|
|
if (op.Size <= 1 || !round)
|
|
|
|
{
|
|
|
|
if (round)
|
|
|
|
{
|
|
|
|
e = context.Add(e, Const(roundConst));
|
|
|
|
}
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
e = signedSrc ? context.ShiftRightSI(e, Const(shift)) : context.ShiftRightUI(e, Const(shift));
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
else /* if (op.Size == 2 && round) */
|
|
|
|
{
|
|
|
|
e = EmitShrImm64(context, e, signedSrc, roundConst, shift); // shift <= 32
|
|
|
|
}
|
|
|
|
|
|
|
|
e = EmitSatQ(context, e, op.Size, signedSrc, signedDst);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, part + index, op.Size);
|
|
|
|
}
|
|
|
|
|
2019-12-30 02:22:47 +01:00
|
|
|
context.Copy(d, res);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// dst64 = (Int(src64, signed) + roundConst) >> shift;
|
|
|
|
private static Operand EmitShrImm64(
|
|
|
|
ArmEmitterContext context,
|
|
|
|
Operand value,
|
|
|
|
bool signed,
|
|
|
|
long roundConst,
|
|
|
|
int shift)
|
|
|
|
{
|
|
|
|
Delegate dlg = signed
|
|
|
|
? (Delegate)new _S64_S64_S64_S32(SoftFallback.SignedShrImm64)
|
|
|
|
: (Delegate)new _U64_U64_S64_S32(SoftFallback.UnsignedShrImm64);
|
|
|
|
|
|
|
|
return context.Call(dlg, value, Const(roundConst), Const(shift));
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitVectorShImmWidenBinarySx(ArmEmitterContext context, Func2I emit, int imm)
|
|
|
|
{
|
|
|
|
EmitVectorShImmWidenBinaryOp(context, emit, imm, signed: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitVectorShImmWidenBinaryZx(ArmEmitterContext context, Func2I emit, int imm)
|
|
|
|
{
|
|
|
|
EmitVectorShImmWidenBinaryOp(context, emit, imm, signed: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitVectorShImmWidenBinaryOp(ArmEmitterContext context, Func2I emit, int imm, bool signed)
|
|
|
|
{
|
|
|
|
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = 8 >> op.Size;
|
|
|
|
|
|
|
|
int part = op.RegisterSize == RegisterSize.Simd128 ? elems : 0;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract(context, op.Rn, part + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(ne, Const(imm)), index, op.Size + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
2019-10-25 01:37:42 +02:00
|
|
|
|
|
|
|
private static void EmitSli(ArmEmitterContext context, bool scalar)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShl(op);
|
|
|
|
|
|
|
|
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic sllInst = X86PsllInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand nShifted = context.AddIntrinsic(sllInst, n, Const(shift));
|
|
|
|
|
|
|
|
Operand dMask = X86GetAllElements(context, (long)mask * _masks_SliSri[op.Size]);
|
|
|
|
|
|
|
|
Operand dMasked = context.AddIntrinsic(Intrinsic.X86Pand, d, dMask);
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(Intrinsic.X86Por, nShifted, dMasked);
|
|
|
|
|
|
|
|
if ((op.RegisterSize == RegisterSize.Simd64) || scalar)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
|
|
|
|
|
|
|
Operand neShifted = context.ShiftLeft(ne, Const(shift));
|
|
|
|
|
|
|
|
Operand de = EmitVectorExtractZx(context, op.Rd, index, op.Size);
|
|
|
|
|
|
|
|
Operand deMasked = context.BitwiseAnd(de, Const(mask));
|
|
|
|
|
|
|
|
Operand e = context.BitwiseOr(neShifted, deMasked);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void EmitSri(ArmEmitterContext context, bool scalar)
|
|
|
|
{
|
|
|
|
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
int shift = GetImmShr(op);
|
|
|
|
int eSize = 8 << op.Size;
|
|
|
|
|
|
|
|
ulong mask = (ulong.MaxValue << (eSize - shift)) & (ulong.MaxValue >> (64 - eSize));
|
|
|
|
|
|
|
|
if (Optimizations.UseSse2 && op.Size > 0)
|
|
|
|
{
|
|
|
|
Operand d = GetVec(op.Rd);
|
|
|
|
Operand n = GetVec(op.Rn);
|
|
|
|
|
|
|
|
Intrinsic srlInst = X86PsrlInstruction[op.Size];
|
|
|
|
|
|
|
|
Operand nShifted = context.AddIntrinsic(srlInst, n, Const(shift));
|
|
|
|
|
|
|
|
Operand dMask = X86GetAllElements(context, (long)mask * _masks_SliSri[op.Size]);
|
|
|
|
|
|
|
|
Operand dMasked = context.AddIntrinsic(Intrinsic.X86Pand, d, dMask);
|
|
|
|
|
|
|
|
Operand res = context.AddIntrinsic(Intrinsic.X86Por, nShifted, dMasked);
|
|
|
|
|
|
|
|
if ((op.RegisterSize == RegisterSize.Simd64) || scalar)
|
|
|
|
{
|
|
|
|
res = context.VectorZeroUpper64(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtractZx(context, op.Rn, index, op.Size);
|
|
|
|
|
|
|
|
Operand neShifted = shift != 64 ? context.ShiftRightUI(ne, Const(shift)) : Const(0UL);
|
|
|
|
|
|
|
|
Operand de = EmitVectorExtractZx(context, op.Rd, index, op.Size);
|
|
|
|
|
|
|
|
Operand deMasked = context.BitwiseAnd(de, Const(mask));
|
|
|
|
|
|
|
|
Operand e = context.BitwiseOr(neShifted, deMasked);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, e, index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVec(op.Rd), res);
|
|
|
|
}
|
|
|
|
}
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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}
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