namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
public CommandType CommandType => CommandType.SetLogicOpState;
private bool _enable;
private LogicalOp _op;
public void Set(bool enable, LogicalOp op)
_enable = enable;
_op = op;
}
public static void Run(ref SetLogicOpStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetLogicOpState(command._enable, command._op);