using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TryHostConditionalRenderingCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingCommand>
public CommandType CommandType => CommandType.TryHostConditionalRendering;
private TableRef<ThreadedCounterEvent> _value;
private ulong _compare;
private bool _isEqual;
public void Set(TableRef<ThreadedCounterEvent> value, ulong compare, bool isEqual)
_value = value;
_compare = compare;
_isEqual = isEqual;
}
public static void Run(ref TryHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare, command._isEqual);