using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
public CommandType CommandType => CommandType.UpdateRenderScale;
private SpanRef<float> _scales;
private int _totalCount;
private int _fragmentCount;
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
_scales = scales;
_totalCount = totalCount;
_fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);