using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableRenderPass : IDisposable
private readonly Vk _api;
private readonly Device _device;
public RenderPass Value { get; }
public DisposableRenderPass(Vk api, Device device, RenderPass renderPass)
_api = api;
_device = device;
Value = renderPass;
}
public void Dispose()
_api.DestroyRenderPass(_device, Value, Span<AllocationCallbacks>.Empty);