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49 lines
2.3 KiB
C#
49 lines
2.3 KiB
C#
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using System;
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namespace Ryujinx.Memory.Tracking
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{
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public interface IMultiRegionHandle : IDisposable
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{
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/// <summary>
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/// True if any write has occurred to the whole region since the last use of QueryModified (with no subregion specified).
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/// </summary>
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bool Dirty { get; }
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/// <summary>
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/// Check if any part of the region has been modified, and perform an action for each.
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/// Contiguous modified regions are combined.
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/// </summary>
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/// <param name="modifiedAction">Action to perform for modified regions</param>
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void QueryModified(Action<ulong, ulong> modifiedAction);
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/// <summary>
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/// Check if part of the region has been modified within a given range, and perform an action for each.
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/// The range is aligned to the level of granularity of the contained handles.
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/// Contiguous modified regions are combined.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size of the range</param>
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/// <param name="modifiedAction">Action to perform for modified regions</param>
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void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction);
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/// <summary>
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/// Check if part of the region has been modified within a given range, and perform an action for each.
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/// The sequence number provided is compared with each handle's saved sequence number.
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/// If it is equal, then the handle's dirty flag is ignored. Otherwise, the sequence number is saved.
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/// The range is aligned to the level of granularity of the contained handles.
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/// Contiguous modified regions are combined.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size of the range</param>
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/// <param name="modifiedAction">Action to perform for modified regions</param>
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/// <param name="sequenceNumber">Current sequence number</param>
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void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber);
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/// <summary>
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/// Signal that one of the subregions of this multi-region has been modified. This sets the overall dirty flag.
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/// </summary>
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void SignalWrite();
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}
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}
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