Ryujinx/Ryujinx.Tests/Cpu/CpuTestSimdFcond.cs

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C#
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#define SimdFcond
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
using ARMeilleure.State;
using NUnit.Framework;
using System.Collections.Generic;
namespace Ryujinx.Tests.Cpu
{
[Category("SimdFcond")]
public sealed class CpuTestSimdFcond : CpuTest
{
#if SimdFcond
#region "ValueSource (Types)"
private static IEnumerable<ulong> _1S_F_()
{
yield return 0x00000000FF7FFFFFul; // -Max Normal (float.MinValue)
yield return 0x0000000080800000ul; // -Min Normal
yield return 0x00000000807FFFFFul; // -Max Subnormal
yield return 0x0000000080000001ul; // -Min Subnormal (-float.Epsilon)
yield return 0x000000007F7FFFFFul; // +Max Normal (float.MaxValue)
yield return 0x0000000000800000ul; // +Min Normal
yield return 0x00000000007FFFFFul; // +Max Subnormal
yield return 0x0000000000000001ul; // +Min Subnormal (float.Epsilon)
if (!NoZeros)
{
yield return 0x0000000080000000ul; // -Zero
yield return 0x0000000000000000ul; // +Zero
}
if (!NoInfs)
{
yield return 0x00000000FF800000ul; // -Infinity
yield return 0x000000007F800000ul; // +Infinity
}
if (!NoNaNs)
{
yield return 0x00000000FFC00000ul; // -QNaN (all zeros payload) (float.NaN)
yield return 0x00000000FFBFFFFFul; // -SNaN (all ones payload)
yield return 0x000000007FC00000ul; // +QNaN (all zeros payload) (-float.NaN) (DefaultNaN)
yield return 0x000000007FBFFFFFul; // +SNaN (all ones payload)
}
for (int cnt = 1; cnt <= RndCnt; cnt++)
{
ulong grbg = TestContext.CurrentContext.Random.NextUInt();
ulong rnd1 = GenNormalS();
ulong rnd2 = GenSubnormalS();
yield return (grbg << 32) | rnd1;
yield return (grbg << 32) | rnd2;
}
}
private static IEnumerable<ulong> _1D_F_()
{
yield return 0xFFEFFFFFFFFFFFFFul; // -Max Normal (double.MinValue)
yield return 0x8010000000000000ul; // -Min Normal
yield return 0x800FFFFFFFFFFFFFul; // -Max Subnormal
yield return 0x8000000000000001ul; // -Min Subnormal (-double.Epsilon)
yield return 0x7FEFFFFFFFFFFFFFul; // +Max Normal (double.MaxValue)
yield return 0x0010000000000000ul; // +Min Normal
yield return 0x000FFFFFFFFFFFFFul; // +Max Subnormal
yield return 0x0000000000000001ul; // +Min Subnormal (double.Epsilon)
if (!NoZeros)
{
yield return 0x8000000000000000ul; // -Zero
yield return 0x0000000000000000ul; // +Zero
}
if (!NoInfs)
{
yield return 0xFFF0000000000000ul; // -Infinity
yield return 0x7FF0000000000000ul; // +Infinity
}
if (!NoNaNs)
{
yield return 0xFFF8000000000000ul; // -QNaN (all zeros payload) (double.NaN)
yield return 0xFFF7FFFFFFFFFFFFul; // -SNaN (all ones payload)
yield return 0x7FF8000000000000ul; // +QNaN (all zeros payload) (-double.NaN) (DefaultNaN)
yield return 0x7FF7FFFFFFFFFFFFul; // +SNaN (all ones payload)
}
for (int cnt = 1; cnt <= RndCnt; cnt++)
{
ulong rnd1 = GenNormalD();
ulong rnd2 = GenSubnormalD();
yield return rnd1;
yield return rnd2;
}
}
#endregion
#region "ValueSource (Opcodes)"
private static uint[] _F_Ccmp_Ccmpe_S_S_()
{
return new uint[]
{
0x1E220420u, // FCCMP S1, S2, #0, EQ
0x1E220430u // FCCMPE S1, S2, #0, EQ
};
}
private static uint[] _F_Ccmp_Ccmpe_S_D_()
{
return new uint[]
{
0x1E620420u, // FCCMP D1, D2, #0, EQ
0x1E620430u // FCCMPE D1, D2, #0, EQ
};
}
private static uint[] _F_Csel_S_S_()
{
return new uint[]
{
0x1E220C20u // FCSEL S0, S1, S2, EQ
};
}
private static uint[] _F_Csel_S_D_()
{
return new uint[]
{
0x1E620C20u // FCSEL D0, D1, D2, EQ
};
}
#endregion
private const int RndCnt = 2;
private const int RndCntNzcv = 2;
private static readonly bool NoZeros = false;
private static readonly bool NoInfs = false;
private static readonly bool NoNaNs = false;
[Test, Pairwise] [Explicit]
public void F_Ccmp_Ccmpe_S_S([ValueSource("_F_Ccmp_Ccmpe_S_S_")] uint opcodes,
[ValueSource("_1S_F_")] ulong a,
[ValueSource("_1S_F_")] ulong b,
[Random(0u, 15u, RndCntNzcv)] uint nzcv,
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
{
opcodes |= ((cond & 15) << 12) | ((nzcv & 15) << 0);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
V128 v1 = MakeVectorE0(a);
V128 v2 = MakeVectorE0(b);
bool v = TestContext.CurrentContext.Random.NextBool();
bool c = TestContext.CurrentContext.Random.NextBool();
bool z = TestContext.CurrentContext.Random.NextBool();
bool n = TestContext.CurrentContext.Random.NextBool();
SingleOpcode(opcodes, v1: v1, v2: v2, overflow: v, carry: c, zero: z, negative: n);
CompareAgainstUnicorn(fpsrMask: Fpsr.Ioc);
}
[Test, Pairwise] [Explicit]
public void F_Ccmp_Ccmpe_S_D([ValueSource("_F_Ccmp_Ccmpe_S_D_")] uint opcodes,
[ValueSource("_1D_F_")] ulong a,
[ValueSource("_1D_F_")] ulong b,
[Random(0u, 15u, RndCntNzcv)] uint nzcv,
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
{
opcodes |= ((cond & 15) << 12) | ((nzcv & 15) << 0);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
V128 v1 = MakeVectorE0(a);
V128 v2 = MakeVectorE0(b);
bool v = TestContext.CurrentContext.Random.NextBool();
bool c = TestContext.CurrentContext.Random.NextBool();
bool z = TestContext.CurrentContext.Random.NextBool();
bool n = TestContext.CurrentContext.Random.NextBool();
SingleOpcode(opcodes, v1: v1, v2: v2, overflow: v, carry: c, zero: z, negative: n);
CompareAgainstUnicorn(fpsrMask: Fpsr.Ioc);
}
[Test, Pairwise] [Explicit]
public void F_Csel_S_S([ValueSource("_F_Csel_S_S_")] uint opcodes,
[ValueSource("_1S_F_")] ulong a,
[ValueSource("_1S_F_")] ulong b,
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
{
opcodes |= ((cond & 15) << 12);
ulong z = TestContext.CurrentContext.Random.NextULong();
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
V128 v0 = MakeVectorE0E1(z, z);
V128 v1 = MakeVectorE0(a);
V128 v2 = MakeVectorE0(b);
SingleOpcode(opcodes, v0: v0, v1: v1, v2: v2);
CompareAgainstUnicorn();
}
[Test, Pairwise] [Explicit]
public void F_Csel_S_D([ValueSource("_F_Csel_S_D_")] uint opcodes,
[ValueSource("_1D_F_")] ulong a,
[ValueSource("_1D_F_")] ulong b,
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
{
opcodes |= ((cond & 15) << 12);
ulong z = TestContext.CurrentContext.Random.NextULong();
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
V128 v0 = MakeVectorE1(z);
V128 v1 = MakeVectorE0(a);
V128 v2 = MakeVectorE0(b);
SingleOpcode(opcodes, v0: v0, v1: v1, v2: v2);
CompareAgainstUnicorn();
}
#endif
}
}