using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm : OpCodeFArith, IOpCodeImmF
public float Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm(emitter, address, opCode);
public OpCodeFArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Immediate = DecoderHelper.DecodeF20Immediate(opCode);
}