2021-01-28 00:59:47 +01:00
|
|
|
using System;
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
|
|
{
|
|
|
|
class PhiNode : INode
|
|
|
|
{
|
|
|
|
private Operand _dest;
|
|
|
|
|
|
|
|
public Operand Dest
|
|
|
|
{
|
|
|
|
get => _dest;
|
|
|
|
set => _dest = AssignDest(value);
|
|
|
|
}
|
|
|
|
|
2021-01-28 00:59:47 +01:00
|
|
|
public int DestsCount => _dest != null ? 1 : 0;
|
|
|
|
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
private HashSet<BasicBlock> _blocks;
|
|
|
|
|
|
|
|
private class PhiSource
|
|
|
|
{
|
|
|
|
public BasicBlock Block { get; }
|
|
|
|
public Operand Operand { get; set; }
|
|
|
|
|
|
|
|
public PhiSource(BasicBlock block, Operand operand)
|
|
|
|
{
|
|
|
|
Block = block;
|
|
|
|
Operand = operand;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private List<PhiSource> _sources;
|
|
|
|
|
|
|
|
public int SourcesCount => _sources.Count;
|
|
|
|
|
|
|
|
public PhiNode(Operand dest)
|
|
|
|
{
|
|
|
|
_blocks = new HashSet<BasicBlock>();
|
|
|
|
|
|
|
|
_sources = new List<PhiSource>();
|
|
|
|
|
|
|
|
dest.AsgOp = this;
|
|
|
|
|
|
|
|
Dest = dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
private Operand AssignDest(Operand dest)
|
|
|
|
{
|
|
|
|
if (dest != null && dest.Type == OperandType.LocalVariable)
|
|
|
|
{
|
|
|
|
dest.AsgOp = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void AddSource(BasicBlock block, Operand operand)
|
|
|
|
{
|
|
|
|
if (_blocks.Add(block))
|
|
|
|
{
|
|
|
|
if (operand.Type == OperandType.LocalVariable)
|
|
|
|
{
|
|
|
|
operand.UseOps.Add(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
_sources.Add(new PhiSource(block, operand));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-28 00:59:47 +01:00
|
|
|
public Operand GetDest(int index)
|
|
|
|
{
|
|
|
|
if (index != 0)
|
|
|
|
{
|
|
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
return _dest;
|
|
|
|
}
|
|
|
|
|
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-18 01:57:08 +02:00
|
|
|
public Operand GetSource(int index)
|
|
|
|
{
|
|
|
|
return _sources[index].Operand;
|
|
|
|
}
|
|
|
|
|
|
|
|
public BasicBlock GetBlock(int index)
|
|
|
|
{
|
|
|
|
return _sources[index].Block;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetSource(int index, Operand source)
|
|
|
|
{
|
|
|
|
Operand oldSrc = _sources[index].Operand;
|
|
|
|
|
|
|
|
if (oldSrc != null && oldSrc.Type == OperandType.LocalVariable)
|
|
|
|
{
|
|
|
|
oldSrc.UseOps.Remove(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (source.Type == OperandType.LocalVariable)
|
|
|
|
{
|
|
|
|
source.UseOps.Add(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
_sources[index].Operand = source;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|