Define MaxFramesPerCapture
This commit is contained in:
parent
61910fe342
commit
0233a0d35a
1 changed files with 3 additions and 1 deletions
|
@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
[SupportedOSPlatform("macos")]
|
||||
class Pipeline : IPipeline, IDisposable
|
||||
{
|
||||
private const int MaxFramesPerCapture = 50;
|
||||
|
||||
private readonly MTLDevice _device;
|
||||
private readonly MTLCommandQueue _mtlCommandQueue;
|
||||
private readonly HelperShaders _helperShaders;
|
||||
|
@ -150,7 +152,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
_frameCount++;
|
||||
|
||||
if (_frameCount >= 5)
|
||||
if (_frameCount >= MaxFramesPerCapture)
|
||||
{
|
||||
_captureEnded = true;
|
||||
MTLCaptureManager.SharedCaptureManager().StopCapture();
|
||||
|
|
Loading…
Reference in a new issue