don't recreate render pipeline unless we're about to draw, pass view depth properly (#22)

This commit is contained in:
riperiperi 2024-06-19 23:14:23 +01:00 committed by Isaac Marovitz
parent 58b3e2e82b
commit 02de48a6f2
3 changed files with 16 additions and 18 deletions

View file

@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Metal
fixed (float* ptr = region) fixed (float* ptr = region)
{ {
_pipeline.GetOrCreateRenderEncoder().SetVertexBytes((IntPtr)ptr, RegionBufferSize, 0); _pipeline.GetOrCreateRenderEncoder(true).SetVertexBytes((IntPtr)ptr, RegionBufferSize, 0);
} }
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
@ -191,7 +191,7 @@ namespace Ryujinx.Graphics.Metal
fixed (float* ptr = region) fixed (float* ptr = region)
{ {
_pipeline.GetOrCreateRenderEncoder().SetVertexBytes((IntPtr)ptr, RegionBufferSize, 0); _pipeline.GetOrCreateRenderEncoder(true).SetVertexBytes((IntPtr)ptr, RegionBufferSize, 0);
} }
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Metal
fixed (float* ptr = clearColor) fixed (float* ptr = clearColor)
{ {
_pipeline.GetOrCreateRenderEncoder().SetFragmentBytes((IntPtr)ptr, ClearColorBufferSize, 0); _pipeline.GetOrCreateRenderEncoder(true).SetFragmentBytes((IntPtr)ptr, ClearColorBufferSize, 0);
} }
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetViewports(viewports); _pipeline.SetViewports(viewports);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always)); _pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
// _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask)); // _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
_pipeline.GetOrCreateRenderEncoder().SetFragmentBytes(ptr, ClearDepthBufferSize, 0); _pipeline.GetOrCreateRenderEncoder(true).SetFragmentBytes(ptr, ClearDepthBufferSize, 0);
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
// Restore previous state // Restore previous state

View file

@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Metal
_encoderStateManager.SetClearLoadAction(clear); _encoderStateManager.SetClearLoadAction(clear);
} }
public MTLRenderCommandEncoder GetOrCreateRenderEncoder() public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
{ {
MTLRenderCommandEncoder renderCommandEncoder; MTLRenderCommandEncoder renderCommandEncoder;
if (_currentEncoder == null || _currentEncoderType != EncoderType.Render) if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
@ -88,7 +88,10 @@ namespace Ryujinx.Graphics.Metal
renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value); renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
} }
if (forDraw)
{
_encoderStateManager.RebindRenderState(renderCommandEncoder); _encoderStateManager.RebindRenderState(renderCommandEncoder);
}
return renderCommandEncoder; return renderCommandEncoder;
} }
@ -325,7 +328,7 @@ namespace Ryujinx.Graphics.Metal
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{ {
var renderCommandEncoder = GetOrCreateRenderEncoder(); var renderCommandEncoder = GetOrCreateRenderEncoder(true);
// TODO: Support topology re-indexing to provide support for TriangleFans // TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _encoderStateManager.Topology.Convert(); var primitiveType = _encoderStateManager.Topology.Convert();
@ -340,7 +343,7 @@ namespace Ryujinx.Graphics.Metal
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{ {
var renderCommandEncoder = GetOrCreateRenderEncoder(); var renderCommandEncoder = GetOrCreateRenderEncoder(true);
// TODO: Support topology re-indexing to provide support for TriangleFans // TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _encoderStateManager.Topology.Convert(); var primitiveType = _encoderStateManager.Topology.Convert();
@ -360,28 +363,28 @@ namespace Ryujinx.Graphics.Metal
public void DrawIndexedIndirect(BufferRange indirectBuffer) public void DrawIndexedIndirect(BufferRange indirectBuffer)
{ {
// var renderCommandEncoder = GetOrCreateRenderEncoder(); // var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{ {
// var renderCommandEncoder = GetOrCreateRenderEncoder(); // var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndirect(BufferRange indirectBuffer) public void DrawIndirect(BufferRange indirectBuffer)
{ {
// var renderCommandEncoder = GetOrCreateRenderEncoder(); // var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{ {
// var renderCommandEncoder = GetOrCreateRenderEncoder(); // var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }

View file

@ -46,12 +46,7 @@ namespace Ryujinx.Graphics.Metal
levels.length = (ulong)Info.Levels; levels.length = (ulong)Info.Levels;
NSRange slices; NSRange slices;
slices.location = (ulong)firstLayer; slices.location = (ulong)firstLayer;
slices.length = 1;
if (info.Target != Target.Texture3D && info.Target != Target.Cubemap)
{
slices.length = (ulong)Info.Depth; slices.length = (ulong)Info.Depth;
}
var swizzle = GetSwizzle(info, pixelFormat); var swizzle = GetSwizzle(info, pixelFormat);