Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one. The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types? * Update cache version * Add disclaimer comment * Wording
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3 changed files with 22 additions and 3 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2534;
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private const ulong ShaderCodeGenVersion = 2750;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -27,6 +27,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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public static string Negate(CodeGenContext context, AstOperation operation, InstInfo info)
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{
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IAstNode src = operation.GetSource(0);
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VariableType type = GetSrcVarType(operation.Inst, 0);
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string srcExpr = GetSoureExpr(context, src, type);
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NumberFormatter.TryFormat(0, type, out string zero);
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// Starting in the 496.13 NVIDIA driver, there's an issue with assigning variables to negated expressions.
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// (-expr) does not work, but (0.0 - expr) does. This should be removed once the issue is resolved.
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return $"{zero} - {Enclose(srcExpr, src, operation.Inst, info, false)}";
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}
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private static string GetExpression(CodeGenContext context, AstOperation operation)
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private static string GetExpression(CodeGenContext context, AstOperation operation)
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{
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{
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Instruction inst = operation.Inst;
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Instruction inst = operation.Inst;
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@ -120,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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else if ((info.Type & InstType.Special) != 0)
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else if ((info.Type & InstType.Special) != 0)
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{
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{
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switch (inst)
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switch (inst & Instruction.Mask)
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{
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{
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case Instruction.Ballot:
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case Instruction.Ballot:
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return Ballot(context, operation);
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return Ballot(context, operation);
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@ -151,6 +167,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.Lod:
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case Instruction.Lod:
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return Lod(context, operation);
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return Lod(context, operation);
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case Instruction.Negate:
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return Negate(context, operation, info);
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case Instruction.PackDouble2x32:
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case Instruction.PackDouble2x32:
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return PackDouble2x32(context, operation);
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return PackDouble2x32(context, operation);
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@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
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Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
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Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
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Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
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Add(Instruction.Negate, InstType.OpUnary, "-", 0);
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Add(Instruction.Negate, InstType.Special);
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
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Add(Instruction.Return, InstType.OpNullary, "return");
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Add(Instruction.Return, InstType.OpNullary, "return");
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Add(Instruction.Round, InstType.CallUnary, "roundEven");
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Add(Instruction.Round, InstType.CallUnary, "roundEven");
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