Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
This commit is contained in:
parent
f93089a64f
commit
053dcfdb05
7 changed files with 40 additions and 45 deletions
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@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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BranchIfFalse,
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BranchIfFalse,
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BranchIfTrue,
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BranchIfTrue,
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Call,
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Call,
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CallOutArgument,
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Ceiling,
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Ceiling,
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Clamp,
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Clamp,
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ClampU32,
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ClampU32,
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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{
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@ -96,7 +97,27 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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Index = index;
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Index = index;
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}
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}
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public void AppendOperands(params Operand[] operands)
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public void AppendDests(Operand[] operands)
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{
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int startIndex = _dests.Length;
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Array.Resize(ref _dests, startIndex + operands.Length);
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for (int index = 0; index < operands.Length; index++)
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{
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Operand dest = operands[index];
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if (dest != null && dest.Type == OperandType.LocalVariable)
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{
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Debug.Assert(dest.AsgOp == null);
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dest.AsgOp = this;
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}
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_dests[startIndex + index] = dest;
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}
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}
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public void AppendSources(Operand[] operands)
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{
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{
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int startIndex = _sources.Length;
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int startIndex = _sources.Length;
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@ -51,9 +51,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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{
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context.LeaveBlock(block, operation);
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context.LeaveBlock(block, operation);
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}
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}
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else if (operation.Inst != Instruction.CallOutArgument)
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else
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{
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{
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AddOperation(context, opNode);
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AddOperation(context, operation);
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}
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}
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}
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}
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}
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}
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@ -68,32 +68,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return context.Info;
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return context.Info;
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}
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}
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private static void AddOperation(StructuredProgramContext context, LinkedListNode<INode> opNode)
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private static void AddOperation(StructuredProgramContext context, Operation operation)
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{
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{
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Operation operation = (Operation)opNode.Value;
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Instruction inst = operation.Inst;
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Instruction inst = operation.Inst;
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bool isCall = inst == Instruction.Call;
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int sourcesCount = operation.SourcesCount;
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int sourcesCount = operation.SourcesCount;
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int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
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int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
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List<Operand> callOutOperands = new List<Operand>();
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if (isCall)
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{
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LinkedListNode<INode> scan = opNode.Next;
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while (scan != null && scan.Value is Operation nextOp && nextOp.Inst == Instruction.CallOutArgument)
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{
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callOutOperands.Add(nextOp.Dest);
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scan = scan.Next;
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}
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sourcesCount += callOutOperands.Count;
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}
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IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
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IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
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for (int index = 0; index < operation.SourcesCount; index++)
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for (int index = 0; index < operation.SourcesCount; index++)
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@ -101,16 +82,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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sources[index] = context.GetOperandUse(operation.GetSource(index));
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sources[index] = context.GetOperandUse(operation.GetSource(index));
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}
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}
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if (isCall)
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{
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for (int index = 0; index < callOutOperands.Count; index++)
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{
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sources[operation.SourcesCount + index] = context.GetOperandDef(callOutOperands[index]);
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}
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callOutOperands.Clear();
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}
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for (int index = 0; index < outDestsCount; index++)
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for (int index = 0; index < outDestsCount; index++)
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{
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{
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AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
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AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
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@ -289,7 +289,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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case Instruction.AtomicSwap:
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case Instruction.AtomicSwap:
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case Instruction.AtomicXor:
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case Instruction.AtomicXor:
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case Instruction.Call:
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case Instruction.Call:
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case Instruction.CallOutArgument:
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return true;
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return true;
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}
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}
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}
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}
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@ -306,7 +305,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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for (int index = 0; index < node.DestsCount; index++)
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for (int index = 0; index < node.DestsCount; index++)
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{
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{
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if (node.GetDest(index).Type != OperandType.LocalVariable)
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Operand dest = node.GetDest(index);
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if (dest != null && dest.Type != OperandType.LocalVariable)
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{
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{
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return false;
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return false;
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}
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}
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@ -319,7 +320,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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{
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for (int index = 0; index < node.DestsCount; index++)
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for (int index = 0; index < node.DestsCount; index++)
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{
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{
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if (node.GetDest(index).UseOps.Count != 0)
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Operand dest = node.GetDest(index);
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if (dest != null && dest.UseOps.Count != 0)
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{
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{
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return false;
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return false;
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}
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}
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@ -299,21 +299,23 @@ namespace Ryujinx.Graphics.Shader.Translation
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var fru = frus[funcId.Value];
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var fru = frus[funcId.Value];
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Operand[] regs = new Operand[fru.InArguments.Length];
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Operand[] inRegs = new Operand[fru.InArguments.Length];
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for (int i = 0; i < fru.InArguments.Length; i++)
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for (int i = 0; i < fru.InArguments.Length; i++)
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{
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{
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regs[i] = OperandHelper.Register(fru.InArguments[i]);
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inRegs[i] = OperandHelper.Register(fru.InArguments[i]);
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}
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}
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operation.AppendOperands(regs);
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operation.AppendSources(inRegs);
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Operand[] outRegs = new Operand[1 + fru.OutArguments.Length];
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for (int i = 0; i < fru.OutArguments.Length; i++)
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for (int i = 0; i < fru.OutArguments.Length; i++)
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{
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{
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Operation callOutArgOp = new Operation(Instruction.CallOutArgument, OperandHelper.Register(fru.OutArguments[i]));
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outRegs[1 + i] = OperandHelper.Register(fru.OutArguments[i]);
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node = block.Operations.AddAfter(node, callOutArgOp);
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}
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}
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operation.AppendDests(outRegs);
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}
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}
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}
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}
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}
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}
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@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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{
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Operand dest = operation.GetDest(index);
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Operand dest = operation.GetDest(index);
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if (dest.Type == OperandType.Register)
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if (dest != null && dest.Type == OperandType.Register)
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{
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{
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Operand local = Local();
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Operand local = Local();
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@ -88,7 +88,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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RegisterUsage.FixupCalls(cfg.Blocks, frus);
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RegisterUsage.FixupCalls(cfg.Blocks, frus);
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Dominance.FindDominators(cfg);
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Dominance.FindDominators(cfg);
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Dominance.FindDominanceFrontiers(cfg.Blocks);
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Dominance.FindDominanceFrontiers(cfg.Blocks);
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Ssa.Rename(cfg.Blocks);
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Ssa.Rename(cfg.Blocks);
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