SetData without region

This commit is contained in:
Isaac Marovitz 2023-07-28 23:35:55 -04:00 committed by Isaac Marovitz
parent abcd2b2754
commit 08126b26b1

View file

@ -133,7 +133,43 @@ namespace Ryujinx.Graphics.Metal
public void SetData(SpanOrArray<byte> data, int layer, int level)
{
throw new NotImplementedException();
MTLBlitCommandEncoder blitCommandEncoder;
if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
{
blitCommandEncoder = encoder;
}
else
{
blitCommandEncoder = _pipeline.BeginBlitPass();
}
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
ulong bytesPerImage = 0;
if (MTLTexture.TextureType == MTLTextureType.Type3D)
{
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
unsafe
{
var dataSpan = data.Span;
var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
dataSpan.CopyTo(bufferSpan);
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height },
MTLTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
}
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)