Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges
This commit is contained in:
parent
c9c65af59e
commit
0a24aa6af2
6 changed files with 170 additions and 68 deletions
Ryujinx.Graphics.Gpu
Ryujinx.Memory/Range
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@ -40,6 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly PhysicalMemory _physicalMemory;
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private readonly MultiRangeList<Texture> _textures;
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private readonly HashSet<Texture> _partiallyMappedTextures;
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private Texture[] _textureOverlaps;
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private OverlapInfo[] _overlapInfo;
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@ -57,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_physicalMemory = physicalMemory;
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_textures = new MultiRangeList<Texture>();
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_partiallyMappedTextures = new HashSet<Texture>();
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_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
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_overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity];
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@ -74,17 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture[] overlaps = new Texture[10];
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int overlapCount;
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MultiRange unmapped;
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try
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{
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unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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}
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catch (InvalidMemoryRegionException)
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{
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// This event fires on Map in case any mappings are overwritten. In that case, there may not be an existing mapping.
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return;
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}
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MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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lock (_textures)
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{
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@ -95,6 +87,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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overlaps[i].Unmapped(unmapped);
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}
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// If any range was previously unmapped, we also need to purge
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// all partially mapped texture, as they might be fully mapped now.
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for (int i = 0; i < unmapped.Count; i++)
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{
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if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
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{
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lock (_partiallyMappedTextures)
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{
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foreach (var texture in _partiallyMappedTextures)
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{
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texture.Unmapped(unmapped);
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}
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}
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break;
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}
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}
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}
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/// <summary>
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@ -495,10 +505,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
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ulong size = (ulong)sizeInfo.TotalSize;
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bool partiallyMapped = false;
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if (range == null)
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{
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range = memoryManager.GetPhysicalRegions(info.GpuAddress, size);
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for (int i = 0; i < range.Value.Count; i++)
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{
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if (range.Value.GetSubRange(i).Address == MemoryManager.PteUnmapped)
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{
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partiallyMapped = true;
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break;
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}
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}
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}
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// Find view compatible matches.
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@ -668,7 +688,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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else
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{
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bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
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if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
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{
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incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
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@ -784,6 +804,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.Add(texture);
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}
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if (partiallyMapped)
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{
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lock (_partiallyMappedTextures)
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{
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_partiallyMappedTextures.Add(texture);
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}
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}
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ShrinkOverlapsBufferIfNeeded();
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for (int i = 0; i < overlapsCount; i++)
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@ -1079,6 +1107,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_textures.Remove(texture);
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}
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lock (_partiallyMappedTextures)
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{
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_partiallyMappedTextures.Remove(texture);
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}
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}
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/// <summary>
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@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Synchronize memory for a given texture.
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/// Synchronize memory for a given texture.
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/// If overlapping tracking handles are dirty, fully or partially synchronize the texture data.
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/// </summary>
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/// <param name="texture">The texture being used</param>
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@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Evaluate if any copy dependencies need to be fulfilled. A few rules:
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// If the copy handle needs to be synchronized, prefer our own state.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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if (group.NeedsCopy && group.Copy(_context))
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{
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@ -618,7 +618,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Evaluate the range of tracking handles which a view texture overlaps with,
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/// Evaluate the range of tracking handles which a view texture overlaps with,
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/// using the view's position and slice/level counts.
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/// </summary>
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/// <param name="firstLayer">The first layer of the texture</param>
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@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceStart = Math.Clamp(offset, 0, subRangeSize);
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int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize);
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if (sliceStart != sliceEnd)
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if (sliceStart != sliceEnd && item.Address != MemoryManager.PteUnmapped)
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{
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result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart)));
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}
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@ -1097,11 +1097,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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// Single dirty region.
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var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count];
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int count = 0;
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for (int i = 0; i < TextureRange.Count; i++)
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{
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var currentRange = TextureRange.GetSubRange(i);
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cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size);
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}
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}
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if (count != TextureRange.Count)
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{
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Array.Resize(ref cpuRegionHandles, count);
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}
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var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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@ -1277,7 +1286,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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TextureInfo info = Storage.Info;
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TextureInfo otherInfo = other.Storage.Info;
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if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
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if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
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TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
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{
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// These textures are copy compatible. Create the dependency.
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private const int PtLvl1Bit = PtPageBits;
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private const int AddressSpaceBits = PtPageBits + PtLvl1Bits + PtLvl0Bits;
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public const ulong PteUnmapped = 0xffffffff_ffffffff;
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public const ulong PteUnmapped = ulong.MaxValue;
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private readonly ulong[][] _pageTable;
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@ -340,7 +340,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="va">Virtual address of the range</param>
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/// <param name="size">Size of the range</param>
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/// <returns>Multi-range with the physical regions</returns>
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/// <exception cref="InvalidMemoryRegionException">The memory region specified by <paramref name="va"/> and <paramref name="size"/> is not fully mapped</exception>
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public MultiRange GetPhysicalRegions(ulong va, ulong size)
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{
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if (IsContiguous(va, (int)size))
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@ -348,11 +347,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return new MultiRange(Translate(va), size);
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}
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if (!IsMapped(va))
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{
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throw new InvalidMemoryRegionException($"The specified GPU virtual address 0x{va:X} is not mapped.");
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}
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ulong regionStart = Translate(va);
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ulong regionSize = Math.Min(size, PageSize - (va & PageMask));
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@ -367,14 +361,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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for (int page = 0; page < pages - 1; page++)
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{
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if (!IsMapped(va + PageSize))
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{
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throw new InvalidMemoryRegionException($"The specified GPU virtual memory range 0x{va:X}..0x{(va + size):X} is not fully mapped.");
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}
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ulong currPa = Translate(va);
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ulong newPa = Translate(va + PageSize);
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if (Translate(va) + PageSize != newPa)
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if ((currPa != PteUnmapped || newPa != PteUnmapped) && currPa + PageSize != newPa)
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{
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regions.Add(new MemoryRange(regionStart, regionSize));
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regionStart = newPa;
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@ -405,18 +395,35 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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MemoryRange currentRange = range.GetSubRange(i);
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ulong address = currentRange.Address & ~PageMask;
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ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;
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while (address < endAddress)
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if (currentRange.Address != PteUnmapped)
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{
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if (Translate(va) != address)
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{
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return false;
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}
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ulong address = currentRange.Address & ~PageMask;
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ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;
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va += PageSize;
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address += PageSize;
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while (address < endAddress)
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{
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if (Translate(va) != address)
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{
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return false;
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}
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va += PageSize;
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address += PageSize;
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}
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}
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else
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{
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ulong endVa = va + (((currentRange.Size) + PageMask) & ~PageMask);
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while (va < endVa)
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{
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if (Translate(va) != PteUnmapped)
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{
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return false;
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}
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va += PageSize;
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}
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}
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}
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@ -7,8 +7,6 @@ using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Memory
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@ -19,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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class PhysicalMemory : IDisposable
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{
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public const int PageSize = 0x1000;
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private readonly GpuContext _context;
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private IVirtualMemoryManagerTracked _cpuMemory;
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private int _referenceCount;
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@ -103,24 +99,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (range.Count == 1)
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{
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var singleRange = range.GetSubRange(0);
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return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
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}
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else
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{
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Span<byte> data = new byte[range.GetSize()];
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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if (singleRange.Address != MemoryManager.PteUnmapped)
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
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offset += size;
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return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
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}
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return data;
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}
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Span<byte> data = new byte[range.GetSize()];
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
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}
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offset += size;
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}
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return data;
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}
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/// <summary>
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@ -156,11 +156,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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{
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MemoryRange subrange = range.GetSubRange(i);
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GetSpan(subrange.Address, (int)subrange.Size).CopyTo(memory.Span.Slice(offset, (int)subrange.Size));
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offset += (int)subrange.Size;
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
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}
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offset += size;
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}
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return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
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@ -253,7 +255,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (range.Count == 1)
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{
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var singleRange = range.GetSubRange(0);
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writeCallback(singleRange.Address, data);
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if (singleRange.Address != MemoryManager.PteUnmapped)
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{
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writeCallback(singleRange.Address, data);
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}
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}
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else
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{
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@ -263,7 +268,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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var currentRange = range.GetSubRange(i);
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int size = (int)currentRange.Size;
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writeCallback(currentRange.Address, data.Slice(offset, size));
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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writeCallback(currentRange.Address, data.Slice(offset, size));
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}
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offset += size;
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}
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}
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@ -288,11 +296,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public GpuRegionHandle BeginTracking(MultiRange range)
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{
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var cpuRegionHandles = new CpuRegionHandle[range.Count];
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int count = 0;
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for (int i = 0; i < range.Count; i++)
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{
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var currentRange = range.GetSubRange(i);
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cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
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}
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}
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if (count != range.Count)
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{
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Array.Resize(ref cpuRegionHandles, count);
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}
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return new GpuRegionHandle(cpuRegionHandles);
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@ -50,6 +50,13 @@ namespace Ryujinx.Memory.Range
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ulong otherAddress = other.Address;
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ulong otherEndAddress = other.EndAddress;
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// If any of the ranges if invalid (address + size overflows),
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// then they are never considered to overlap.
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if (thisEndAddress < thisAddress || otherEndAddress < otherAddress)
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{
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return false;
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}
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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@ -29,6 +29,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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_items.Add(subrange.Address, subrange.EndAddress, item);
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}
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@ -49,6 +55,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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removed += _items.Remove(subrange.Address, item);
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}
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@ -86,6 +98,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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overlapCount = _items.Get(subrange.Address, subrange.EndAddress, ref output, overlapCount);
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}
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@ -124,6 +142,17 @@ namespace Ryujinx.Memory.Range
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return overlapCount;
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}
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/// <summary>
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/// Checks if a given sub-range of memory is invalid.
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/// Those are used to represent unmapped memory regions (holes in the region mapping).
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/// </summary>
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/// <param name="subRange">Memory range to checl</param>
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/// <returns>True if the memory range is considered invalid, false otherwise</returns>
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private static bool IsInvalid(ref MemoryRange subRange)
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{
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return subRange.Address == ulong.MaxValue;
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}
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/// <summary>
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/// Gets all items on the list starting at the specified memory address.
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/// </summary>
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