Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
* Use "Undesired" scale mode for certain textures rather than blacklisting * Nit Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
ed754af8d5
commit
0a80a837cb
5 changed files with 53 additions and 24 deletions
|
@ -380,11 +380,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (changedScale)
|
||||
{
|
||||
float oldScale = _channel.TextureManager.RenderTargetScale;
|
||||
_channel.TextureManager.UpdateRenderTargetScale(singleUse);
|
||||
_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
|
||||
|
||||
UpdateViewportTransform();
|
||||
UpdateScissorState();
|
||||
if (oldScale != _channel.TextureManager.RenderTargetScale)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
|
||||
|
||||
UpdateViewportTransform();
|
||||
UpdateScissorState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -549,7 +549,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="scale">The new scale factor for this texture</param>
|
||||
public void SetScale(float scale)
|
||||
{
|
||||
TextureScaleMode newScaleMode = ScaleMode == TextureScaleMode.Blacklisted ? ScaleMode : TextureScaleMode.Scaled;
|
||||
bool unscaled = ScaleMode == TextureScaleMode.Blacklisted || (ScaleMode == TextureScaleMode.Undesired && scale == 1);
|
||||
TextureScaleMode newScaleMode = unscaled ? ScaleMode : TextureScaleMode.Scaled;
|
||||
|
||||
if (_viewStorage != this)
|
||||
{
|
||||
|
|
|
@ -87,10 +87,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Determines if a given texture is eligible for upscaling from its info.
|
||||
/// </summary>
|
||||
/// <param name="info">The texture info to check</param>
|
||||
/// <param name="withUpscale">True if the user of the texture would prefer it to be upscaled immediately</param>
|
||||
/// <returns>True if eligible</returns>
|
||||
private static bool IsUpscaleCompatible(TextureInfo info)
|
||||
private static TextureScaleMode IsUpscaleCompatible(TextureInfo info, bool withUpscale)
|
||||
{
|
||||
return (info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed && UpscaleSafeMode(info);
|
||||
if ((info.Target == Target.Texture2D || info.Target == Target.Texture2DArray) && !info.FormatInfo.IsCompressed)
|
||||
{
|
||||
return UpscaleSafeMode(info) ? (withUpscale ? TextureScaleMode.Scaled : TextureScaleMode.Eligible) : TextureScaleMode.Undesired;
|
||||
}
|
||||
|
||||
return TextureScaleMode.Blacklisted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -117,13 +123,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
int widthAlignment = (info.IsLinear ? Constants.StrideAlignment : Constants.GobAlignment) / info.FormatInfo.BytesPerPixel;
|
||||
|
||||
if (!(info.FormatInfo.Format.IsDepthOrStencil() || info.FormatInfo.Components == 1))
|
||||
{
|
||||
// Discount square textures that aren't depth-stencil like. (excludes game textures, cubemap faces, most 3D texture LUT, texture atlas)
|
||||
// Detect if the texture is possibly square. Widths may be aligned, so to remove the uncertainty we align both the width and height.
|
||||
|
||||
int widthAlignment = (info.IsLinear ? Constants.StrideAlignment : Constants.GobAlignment) / info.FormatInfo.BytesPerPixel;
|
||||
|
||||
bool possiblySquare = BitUtils.AlignUp(info.Width, widthAlignment) == BitUtils.AlignUp(info.Height, widthAlignment);
|
||||
|
||||
if (possiblySquare)
|
||||
|
@ -132,11 +138,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
int aspect = (int)Math.Round((info.Width / (float)info.Height) * 9);
|
||||
if (aspect == 16 && info.Height < 360)
|
||||
if (info.Height < 360)
|
||||
{
|
||||
// Targets that are roughly 16:9 can only be rescaled if they're equal to or above 360p. (excludes blur and bloom textures)
|
||||
return false;
|
||||
int aspectWidth = (int)MathF.Ceiling((info.Height / 9f) * 16f);
|
||||
int aspectMaxWidth = BitUtils.AlignUp(aspectWidth, widthAlignment);
|
||||
int aspectMinWidth = BitUtils.AlignDown(aspectWidth, widthAlignment);
|
||||
|
||||
if (info.Width >= aspectMinWidth && info.Width <= aspectMaxWidth && info.Height < 360)
|
||||
{
|
||||
// Targets that are roughly 16:9 can only be rescaled if they're equal to or above 360p. (excludes blur and bloom textures)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -354,13 +366,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
|
||||
|
||||
bool isScalable = IsUpscaleCompatible(info);
|
||||
|
||||
TextureScaleMode scaleMode = TextureScaleMode.Blacklisted;
|
||||
if (isScalable)
|
||||
{
|
||||
scaleMode = (flags & TextureSearchFlags.WithUpscale) != 0 ? TextureScaleMode.Scaled : TextureScaleMode.Eligible;
|
||||
}
|
||||
TextureScaleMode scaleMode = IsUpscaleCompatible(info, (flags & TextureSearchFlags.WithUpscale) != 0);
|
||||
|
||||
ulong address;
|
||||
|
||||
|
|
|
@ -140,6 +140,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_gpBindingsManager.SetTexturePool(gpuVa, maximumId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a texture's scale must be updated to match the configured resolution scale.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture to check</param>
|
||||
/// <returns>True if the scale needs updating, false if the scale is up to date</returns>
|
||||
private bool ScaleNeedsUpdated(Texture texture)
|
||||
{
|
||||
return texture != null && !(texture.ScaleMode == TextureScaleMode.Blacklisted || texture.ScaleMode == TextureScaleMode.Undesired) && texture.ScaleFactor != GraphicsConfig.ResScale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the render target color buffer.
|
||||
/// </summary>
|
||||
|
@ -164,7 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_rtColors[index] = color;
|
||||
}
|
||||
|
||||
return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
|
||||
return changesScale || ScaleNeedsUpdated(color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -190,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_rtDepthStencil = depthStencil;
|
||||
}
|
||||
|
||||
return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
|
||||
return changesScale || ScaleNeedsUpdated(depthStencil);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -214,6 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
bool mismatch = false;
|
||||
bool blacklisted = false;
|
||||
bool hasUpscaled = false;
|
||||
bool hasUndesired = false;
|
||||
float targetScale = GraphicsConfig.ResScale;
|
||||
|
||||
void ConsiderTarget(Texture target)
|
||||
|
@ -230,9 +241,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
case TextureScaleMode.Eligible:
|
||||
mismatch = true; // We must make a decision.
|
||||
break;
|
||||
case TextureScaleMode.Undesired:
|
||||
hasUndesired = true;
|
||||
mismatch |= scale != 1f || hasUpscaled; // If another target is upscaled, scale this one up too.
|
||||
break;
|
||||
case TextureScaleMode.Scaled:
|
||||
hasUpscaled = true;
|
||||
mismatch |= scale != targetScale; // If the target scale has changed, reset the scale for all targets.
|
||||
mismatch |= hasUndesired || scale != targetScale; // If the target scale has changed, reset the scale for all targets.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
mismatch |= blacklisted && hasUpscaled;
|
||||
|
||||
if (blacklisted)
|
||||
if (blacklisted || (hasUndesired && !hasUpscaled))
|
||||
{
|
||||
targetScale = 1f;
|
||||
}
|
||||
|
|
|
@ -4,11 +4,13 @@
|
|||
/// The scale mode for a given texture.
|
||||
/// Blacklisted textures cannot be scaled, Eligible textures have not been scaled yet,
|
||||
/// and Scaled textures have been scaled already.
|
||||
/// Undesired textures will stay at 1x until a situation where they must match a scaled texture.
|
||||
/// </summary>
|
||||
enum TextureScaleMode
|
||||
{
|
||||
Eligible = 0,
|
||||
Scaled = 1,
|
||||
Blacklisted = 2
|
||||
Blacklisted = 2,
|
||||
Undesired = 3
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue