Update GLWidget to 1.0.2 (#1191)

This should fix OpenGL context creation on OSX (using Cocoa).

NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
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Thog 2020-05-04 00:58:59 +02:00 committed by GitHub
parent f77694e4f7
commit 12399b8aea
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@ -79,7 +79,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.150" /> <PackageReference Include="DiscordRichPresence" Version="1.0.150" />
<PackageReference Include="GLWidget" Version="1.0.1" /> <PackageReference Include="GLWidget" Version="1.0.2" />
<PackageReference Include="GtkSharp" Version="3.22.25.56" /> <PackageReference Include="GtkSharp" Version="3.22.25.56" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" /> <PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" /> <PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />