Fix GetAudioRendererWorkBufferSize for REV5 (#677)
* Fix GetAudioRendererWorkBufferSize for REV5 This should be close #669. Based of my own RE. * Fix nit Co-Authored-By: AcK77 <Acoustik666@gmail.com> * Fix RE mistake * Fix nit 2
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1 changed files with 19 additions and 4 deletions
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@ -16,7 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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('V' << 16) |
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('0' << 24);
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private const int Rev = 4;
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private const int Rev = 5;
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public const int RevMagic = Rev0Magic + (Rev << 24);
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@ -58,7 +58,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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if (revision <= Rev)
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{
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bool isSplitterSupported = revision >= 3;
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bool isSplitterSupported = revision >= 3;
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bool isVariadicCommandBufferSizeSupported = revision >= 5;
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long size;
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@ -99,7 +100,21 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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(Params.PerformanceManagerCount + 1) + 0x13F) & ~0x3FL;
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}
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size = (size + 0x1907D) & ~0xFFFL;
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if (isVariadicCommandBufferSizeSupported)
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{
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size += Params.EffectCount * 0x840 +
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Params.MixCount * 0x5A38 +
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Params.SinkCount * 0x148 +
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Params.SplitterDestinationDataCount * 0x540 +
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Params.VoiceCount * (Params.SplitterCount * 0x68 + 0x2E0) +
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((Params.VoiceCount + Params.MixCount + Params.EffectCount + Params.SinkCount + 0x65) << 6) + 0x3F8 + 0x7E;
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}
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else
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{
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size += 0x1807E;
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}
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size = size & ~0xFFFL;
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context.ResponseData.Write(size);
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