Disable delayed counter copy on NVIDIA
This commit is contained in:
parent
71901a54b8
commit
1a85c9a00b
1 changed files with 11 additions and 2 deletions
|
@ -82,9 +82,18 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
||||||
|
|
||||||
public bool QueueCopy(BufferedQuery query)
|
public bool QueueCopy(BufferedQuery query)
|
||||||
{
|
{
|
||||||
_queuedCopies.Add(query);
|
if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Nvidia)
|
||||||
|
{
|
||||||
|
// NVIDIA seems to make up a rule where query results can't be copied to buffers
|
||||||
|
// when unrelated query objects are in use.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_queuedCopies.Add(query);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
Loading…
Reference in a new issue