implement single tap touchscreen (#34)
This commit is contained in:
parent
224211367f
commit
1b33e2f1d4
4 changed files with 113 additions and 43 deletions
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@ -33,7 +33,7 @@ namespace Ryujinx.Core
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}
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}
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*/
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*/
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private const int Hid_Num_Entries = 16;
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private const int Hid_Num_Entries = 17;
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private Switch Ns;
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private Switch Ns;
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private long SharedMemOffset;
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private long SharedMemOffset;
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@ -63,9 +63,8 @@ namespace Ryujinx.Core
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TouchScreen.Header.LatestEntry = 0;
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TouchScreen.Header.LatestEntry = 0;
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TouchScreen.Header.MaxEntryIndex = (ulong)Hid_Num_Entries - 1;
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TouchScreen.Header.MaxEntryIndex = (ulong)Hid_Num_Entries - 1;
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TouchScreen.Header.Timestamp = (ulong)Environment.TickCount;
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TouchScreen.Header.Timestamp = (ulong)Environment.TickCount;
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//TODO: Write this structure when the input is implemented
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Marshal.StructureToPtr(TouchScreen, HidPtr, false);
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//Marshal.StructureToPtr(TouchScreen, HidPtr, false);
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InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreen));
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InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreen));
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HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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@ -170,16 +169,57 @@ namespace Ryujinx.Core
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InnerOffset += (uint)Marshal.SizeOf(typeof(HidControllerLayoutHeader)) + (uint)((uint)(ControllerLayoutHeader.LatestEntry) * Marshal.SizeOf(typeof(HidControllerInputEntry)));
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InnerOffset += (uint)Marshal.SizeOf(typeof(HidControllerLayoutHeader)) + (uint)((uint)(ControllerLayoutHeader.LatestEntry) * Marshal.SizeOf(typeof(HidControllerInputEntry)));
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HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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HidControllerInputEntry ControllerInputEntry = new HidControllerInputEntry();
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HidControllerInputEntry ControllerInputEntry = new HidControllerInputEntry
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ControllerInputEntry.Timestamp = (ulong)Environment.TickCount;
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{
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ControllerInputEntry.Timestamp_2 = (ulong)Environment.TickCount;
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Timestamp = (ulong)Environment.TickCount,
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ControllerInputEntry.Buttons = (ulong)Buttons;
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Timestamp_2 = (ulong)Environment.TickCount,
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ControllerInputEntry.Joysticks = new JoystickPosition[(int)HidControllerJoystick.Joystick_Num_Sticks];
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Buttons = (ulong)Buttons,
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Joysticks = new JoystickPosition[(int)HidControllerJoystick.Joystick_Num_Sticks]
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};
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ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Left] = LeftJoystick;
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ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Left] = LeftJoystick;
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ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Right] = RightJoystick;
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ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Right] = RightJoystick;
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ControllerInputEntry.ConnectionState = (ulong)(HidControllerConnectionState.Controller_State_Connected | HidControllerConnectionState.Controller_State_Wired);
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ControllerInputEntry.ConnectionState = (ulong)(HidControllerConnectionState.Controller_State_Connected | HidControllerConnectionState.Controller_State_Wired);
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Marshal.StructureToPtr(ControllerInputEntry, HidPtr, false);
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Marshal.StructureToPtr(ControllerInputEntry, HidPtr, false);
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}
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}
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public void SendTouchPoint(HidTouchScreenEntryTouch TouchPoint)
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{
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uint InnerOffset = (uint)Marshal.SizeOf(typeof(HidSharedMemHeader));
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IntPtr HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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HidTouchScreenHeader OldTouchScreenHeader = (HidTouchScreenHeader)Marshal.PtrToStructure(HidPtr,typeof(HidTouchScreenHeader));
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HidTouchScreenHeader TouchScreenHeader = new HidTouchScreenHeader()
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{
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TimestampTicks = (ulong)Environment.TickCount,
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NumEntries = (ulong)Hid_Num_Entries,
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MaxEntryIndex = (ulong)Hid_Num_Entries - 1,
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Timestamp = (ulong)Environment.TickCount,
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LatestEntry = OldTouchScreenHeader.LatestEntry < Hid_Num_Entries-1 ? OldTouchScreenHeader.LatestEntry + 1 : 0
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};
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Marshal.StructureToPtr(TouchScreenHeader, HidPtr, false);
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InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreenHeader))
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+ (uint)((uint)(OldTouchScreenHeader.LatestEntry) * Marshal.SizeOf(typeof(HidTouchScreenEntry)));
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HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
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HidTouchScreenEntry hidTouchScreenEntry = new HidTouchScreenEntry()
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{
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Header = new HidTouchScreenEntryHeader()
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{
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Timestamp = (ulong)Environment.TickCount,
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NumTouches = 1
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},
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Touches = new HidTouchScreenEntryTouch[16]
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};
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//Only supports single touch
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hidTouchScreenEntry.Touches[0] = TouchPoint;
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Marshal.StructureToPtr(hidTouchScreenEntry, HidPtr, false);
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}
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}
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}
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}
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}
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@ -38,7 +38,7 @@ namespace Ryujinx.Core
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{
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{
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public HidTouchScreenEntryHeader Header;
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public HidTouchScreenEntryHeader Header;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
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public HidTouchScreenEntryTouch[] Touches;
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public HidTouchScreenEntryTouch[] Touches;
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public ulong Unknown;
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public ulong Unknown;
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}
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}
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@ -51,4 +51,5 @@ namespace Ryujinx.Core
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)]
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public byte[] Padding;
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public byte[] Padding;
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}
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}
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}
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}
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@ -51,6 +51,11 @@ namespace Ryujinx.Core
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{
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{
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Hid.SendControllerButtons(ControllerId, Layout, Buttons, LeftJoystick, RightJoystick);
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Hid.SendControllerButtons(ControllerId, Layout, Buttons, LeftJoystick, RightJoystick);
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}
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}
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public void SendTouchScreenEntry(HidTouchScreenEntryTouch TouchPoint)
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{
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Hid.SendTouchPoint(TouchPoint);
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}
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internal virtual void OnFinish(EventArgs e)
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internal virtual void OnFinish(EventArgs e)
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{
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{
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@ -15,21 +15,21 @@ namespace Ryujinx
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{
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{
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class ScreenTexture : IDisposable
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class ScreenTexture : IDisposable
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{
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{
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private Switch Ns;
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private Switch Ns;
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private IGalRenderer Renderer;
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private IGalRenderer Renderer;
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private int Width;
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private int Width;
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private int Height;
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private int Height;
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private int TexHandle;
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private int TexHandle;
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private int[] Pixels;
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private int[] Pixels;
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public ScreenTexture(Switch Ns, IGalRenderer Renderer, int Width, int Height)
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public ScreenTexture(Switch Ns, IGalRenderer Renderer, int Width, int Height)
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{
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{
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this.Ns = Ns;
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this.Ns = Ns;
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this.Renderer = Renderer;
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this.Renderer = Renderer;
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this.Width = Width;
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this.Width = Width;
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this.Height = Height;
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this.Height = Height;
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Pixels = new int[Width * Height];
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Pixels = new int[Width * Height];
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@ -96,7 +96,7 @@ namespace Ryujinx
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{
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{
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int Pos;
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int Pos;
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Pos = (Y & 0x7f) >> 4;
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Pos = (Y & 0x7f) >> 4;
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Pos += (X >> 4) << 3;
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Pos += (X >> 4) << 3;
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Pos += (Y >> 7) * ((Width >> 4) << 3);
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Pos += (Y >> 7) * ((Width >> 4) << 3);
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Pos *= 1024;
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Pos *= 1024;
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@ -115,7 +115,7 @@ namespace Ryujinx
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public void Dispose()
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public void Dispose()
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{
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{
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Dispose(true);
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Dispose(true);
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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}
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}
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@ -183,7 +183,7 @@ void main(void) {
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PrgShaderHandle;
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PrgShaderHandle;
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private int WindowSizeUniformLocation;
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private int WindowSizeUniformLocation;
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private int VaoHandle;
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private int VaoHandle;
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private int VboHandle;
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private int VboHandle;
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@ -199,7 +199,7 @@ void main(void) {
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DisplayDevice.Default, 3, 3,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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GraphicsContextFlags.ForwardCompatible)
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{
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{
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this.Ns = Ns;
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this.Ns = Ns;
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this.Renderer = Renderer;
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this.Renderer = Renderer;
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ScreenTex = new ScreenTexture(Ns, Renderer, 1280, 720);
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ScreenTex = new ScreenTexture(Ns, Renderer, 1280, 720);
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@ -296,43 +296,44 @@ void main(void) {
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JoystickPosition LeftJoystick;
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JoystickPosition LeftJoystick;
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JoystickPosition RightJoystick;
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JoystickPosition RightJoystick;
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if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit();
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if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit();
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//RightJoystick
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//RightJoystick
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int LeftJoystickDX = 0;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int LeftJoystickDY = 0;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK;
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//LeftButtons
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//LeftButtons
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL;
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//RightJoystick
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//RightJoystick
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int RightJoystickDX = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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int RightJoystickDY = 0;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK;
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//RightButtons
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//RightButtons
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR;
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if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR;
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LeftJoystick = new JoystickPosition
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LeftJoystick = new JoystickPosition
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{
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{
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@ -346,6 +347,29 @@ void main(void) {
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DY = RightJoystickDY
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DY = RightJoystickDY
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};
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};
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//Get screen touch position from left mouse click
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//Opentk always captures mouse events, even if out of focus, so check if window is focused.
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if (Mouse != null && Focused)
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if (Mouse.GetState().LeftButton == OpenTK.Input.ButtonState.Pressed)
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{
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HidTouchScreenEntryTouch CurrentPoint = new HidTouchScreenEntryTouch
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{
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Timestamp = (uint)Environment.TickCount,
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X = (uint)Mouse.X,
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Y = (uint)Mouse.Y,
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//Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90,
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//Only support single touch
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TouchIndex = 0,
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};
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if (Mouse.X > -1 && Mouse.Y > -1)
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Ns.SendTouchScreenEntry(CurrentPoint);
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}
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//We just need one pair of JoyCon because it's emulate by the keyboard.
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//We just need one pair of JoyCon because it's emulate by the keyboard.
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Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);
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Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);
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}
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}
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RenderFb();
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RenderFb();
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GL.UseProgram(PrgShaderHandle);
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GL.UseProgram(PrgShaderHandle);
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Renderer.RunActions();
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Renderer.RunActions();
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Renderer.BindTexture(0);
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Renderer.BindTexture(0);
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Renderer.Render();
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Renderer.Render();
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SwapBuffers();
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SwapBuffers();
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}
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}
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