diff --git a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs index 0b9439eaa..bbece1e1d 100644 --- a/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs +++ b/src/Ryujinx.UI.Common/DiscordIntegrationModule.cs @@ -7,7 +7,7 @@ namespace Ryujinx.UI.Common public static class DiscordIntegrationModule { private const string Description = "A simple, experimental Nintendo Switch emulator."; - private const string CliendId = "568815339807309834"; + private const string ApplicationId = "1216775165866807456"; private static DiscordRpcClient _discordClient; private static RichPresence _discordPresenceMain; @@ -24,14 +24,14 @@ namespace Ryujinx.UI.Common Details = "Main Menu", State = "Idling", Timestamps = Timestamps.Now, - Buttons = new[] - { + Buttons = + [ new Button { Label = "Website", - Url = "https://ryujinx.org/", + Url = "https://ryujinx.org/", }, - }, + ], }; ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; @@ -52,7 +52,7 @@ namespace Ryujinx.UI.Common // If we need to activate it and the client isn't active, initialize it if (evnt.NewValue && _discordClient == null) { - _discordClient = new DiscordRpcClient(CliendId); + _discordClient = new DiscordRpcClient(ApplicationId); _discordClient.Initialize(); _discordClient.SetPresence(_discordPresenceMain); @@ -74,14 +74,14 @@ namespace Ryujinx.UI.Common Details = $"Playing {titleName}", State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), Timestamps = Timestamps.Now, - Buttons = new[] - { + Buttons = + [ new Button { Label = "Website", Url = "https://ryujinx.org/", }, - }, + ], }); }