Warn when generating unsupported shader
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d0d5c76f06
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3 changed files with 9 additions and 3 deletions
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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{
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{
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Info = info;
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Info = info;
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Config = Config;
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Config = config;
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_sb = new StringBuilder();
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_sb = new StringBuilder();
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}
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}
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@ -1,4 +1,3 @@
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using Ryujinx.Graphics.Shader.CodeGen.Glsl;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.StructuredIr;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Shader.Translation;
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@ -7,7 +8,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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{
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CodeGenContext context = new CodeGenContext(info, config);
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if (config.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {config.Stage}!");
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return "";
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}
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CodeGenContext context = new(info, config);
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Declarations.Declare(context, info);
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Declarations.Declare(context, info);
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