hid: A little cleanup (#2950)

While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
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Ac_K 2021-12-29 14:49:10 +01:00 committed by GitHub
parent ef39b2ebdd
commit 322c14ee31
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4 changed files with 43 additions and 69 deletions

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@ -1,17 +1,17 @@
using Ryujinx.Common;
using Ryujinx.HLE.Exceptions;
using Ryujinx.Common.Configuration.Hid;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.Exceptions;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services.Hid
{

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@ -1,14 +1,13 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid.Types;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services.Hid
{

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@ -5,9 +5,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid.HidServer;
using Ryujinx.HLE.HOS.Services.Hid.Types;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.InteropServices;
@ -667,38 +665,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// ActivateNpad(nn::applet::AppletResourceUserId)
public ResultCode ActivateNpad(ServiceCtx context)
{
long appletResourceUserId = context.RequestData.ReadInt64();
context.Device.Hid.Npads.Active = true;
// Initialize entries to avoid issues with some games.
List<GamepadInput> emptyGamepadInputs = new List<GamepadInput>();
List<SixAxisInput> emptySixAxisInputs = new List<SixAxisInput>();
for (int player = 0; player < NpadDevices.MaxControllers; player++)
{
GamepadInput gamepadInput = new GamepadInput();
SixAxisInput sixaxisInput = new SixAxisInput();
gamepadInput.PlayerId = (PlayerIndex)player;
sixaxisInput.PlayerId = (PlayerIndex)player;
sixaxisInput.Orientation = new float[9];
emptyGamepadInputs.Add(gamepadInput);
emptySixAxisInputs.Add(sixaxisInput);
}
for (int entry = 0; entry < Hid.SharedMemEntryCount; entry++)
{
context.Device.Hid.Npads.Update(emptyGamepadInputs);
context.Device.Hid.Npads.UpdateSixAxis(emptySixAxisInputs);
}
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
return ResultCode.Success;
return ActiveNpadImpl(context);
}
[CommandHipc(104)]
@ -773,12 +740,20 @@ namespace Ryujinx.HLE.HOS.Services.Hid
}
[CommandHipc(109)] // 5.0.0+
// ActivateNpadWithRevision(nn::applet::AppletResourceUserId, int revision)
// ActivateNpadWithRevision(nn::applet::AppletResourceUserId, ulong revision)
public ResultCode ActivateNpadWithRevision(ServiceCtx context)
{
int revision = context.RequestData.ReadInt32();
ulong revision = context.RequestData.ReadUInt64();
return ActiveNpadImpl(context, revision);
}
private ResultCode ActiveNpadImpl(ServiceCtx context, ulong revision = 0)
{
long appletResourceUserId = context.RequestData.ReadInt64();
context.Device.Hid.Npads.Active = true;
// Initialize entries to avoid issues with some games.
List<GamepadInput> emptyGamepadInputs = new List<GamepadInput>();