hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
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ef39b2ebdd
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4 changed files with 43 additions and 69 deletions
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@ -1,17 +1,17 @@
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using Ryujinx.Common;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.Common.Configuration.Hid;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Ryujinx.Common.Memory;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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@ -1,14 +1,13 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Hid.Types;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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@ -5,9 +5,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Hid.HidServer;
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using Ryujinx.HLE.HOS.Services.Hid.Types;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@ -642,9 +640,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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// SetSupportedNpadIdType(nn::applet::AppletResourceUserId, array<NpadIdType, 9>)
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public ResultCode SetSupportedNpadIdType(ServiceCtx context)
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{
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long appletResourceUserId = context.RequestData.ReadInt64();
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ulong arrayPosition = context.Request.PtrBuff[0].Position;
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ulong arraySize = context.Request.PtrBuff[0].Size;
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long appletResourceUserId = context.RequestData.ReadInt64();
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ulong arrayPosition = context.Request.PtrBuff[0].Position;
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ulong arraySize = context.Request.PtrBuff[0].Size;
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ReadOnlySpan<NpadIdType> supportedPlayerIds = MemoryMarshal.Cast<byte, NpadIdType>(context.Memory.GetSpan(arrayPosition, (int)arraySize));
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@ -667,38 +665,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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// ActivateNpad(nn::applet::AppletResourceUserId)
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public ResultCode ActivateNpad(ServiceCtx context)
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{
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.Hid.Npads.Active = true;
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// Initialize entries to avoid issues with some games.
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List<GamepadInput> emptyGamepadInputs = new List<GamepadInput>();
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List<SixAxisInput> emptySixAxisInputs = new List<SixAxisInput>();
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for (int player = 0; player < NpadDevices.MaxControllers; player++)
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{
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GamepadInput gamepadInput = new GamepadInput();
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SixAxisInput sixaxisInput = new SixAxisInput();
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gamepadInput.PlayerId = (PlayerIndex)player;
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sixaxisInput.PlayerId = (PlayerIndex)player;
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sixaxisInput.Orientation = new float[9];
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emptyGamepadInputs.Add(gamepadInput);
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emptySixAxisInputs.Add(sixaxisInput);
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}
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for (int entry = 0; entry < Hid.SharedMemEntryCount; entry++)
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{
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context.Device.Hid.Npads.Update(emptyGamepadInputs);
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context.Device.Hid.Npads.UpdateSixAxis(emptySixAxisInputs);
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}
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Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
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return ResultCode.Success;
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return ActiveNpadImpl(context);
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}
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[CommandHipc(104)]
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@ -773,12 +740,20 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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}
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[CommandHipc(109)] // 5.0.0+
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// ActivateNpadWithRevision(nn::applet::AppletResourceUserId, int revision)
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// ActivateNpadWithRevision(nn::applet::AppletResourceUserId, ulong revision)
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public ResultCode ActivateNpadWithRevision(ServiceCtx context)
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{
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int revision = context.RequestData.ReadInt32();
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ulong revision = context.RequestData.ReadUInt64();
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return ActiveNpadImpl(context, revision);
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}
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private ResultCode ActiveNpadImpl(ServiceCtx context, ulong revision = 0)
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{
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.Hid.Npads.Active = true;
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// Initialize entries to avoid issues with some games.
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List<GamepadInput> emptyGamepadInputs = new List<GamepadInput>();
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@ -974,7 +949,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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// IsUnintendedHomeButtonInputProtectionEnabled(uint Unknown0, nn::applet::AppletResourceUserId) -> bool IsEnabled
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public ResultCode IsUnintendedHomeButtonInputProtectionEnabled(ServiceCtx context)
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{
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uint unknown0 = context.RequestData.ReadUInt32();
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uint unknown0 = context.RequestData.ReadUInt32();
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.ResponseData.Write(_unintendedHomeButtonInputProtectionEnabled);
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@ -989,7 +964,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public ResultCode EnableUnintendedHomeButtonInputProtection(ServiceCtx context)
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{
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_unintendedHomeButtonInputProtectionEnabled = context.RequestData.ReadBoolean();
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uint unknown0 = context.RequestData.ReadUInt32();
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uint unknown0 = context.RequestData.ReadUInt32();
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long appletResourceUserId = context.RequestData.ReadInt64();
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Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, unknown0, _unintendedHomeButtonInputProtectionEnabled });
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@ -1027,8 +1002,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public ResultCode GetVibrationDeviceInfo(ServiceCtx context)
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{
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HidVibrationDeviceHandle deviceHandle = context.RequestData.ReadStruct<HidVibrationDeviceHandle>();
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NpadStyleIndex deviceType = (NpadStyleIndex)deviceHandle.DeviceType;
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NpadIdType npadIdType = (NpadIdType)deviceHandle.PlayerId;
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NpadStyleIndex deviceType = (NpadStyleIndex)deviceHandle.DeviceType;
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NpadIdType npadIdType = (NpadIdType)deviceHandle.PlayerId;
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if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
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{
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@ -1092,9 +1067,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
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{
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DeviceType = context.RequestData.ReadByte(),
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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};
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HidVibrationValue vibrationValue = new HidVibrationValue
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@ -1123,9 +1098,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
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{
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DeviceType = context.RequestData.ReadByte(),
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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};
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long appletResourceUserId = context.RequestData.ReadInt64();
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@ -1185,8 +1160,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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context.Memory.Read(context.Request.PtrBuff[1].Position, vibrationValueBuffer);
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Span<HidVibrationDeviceHandle> deviceHandles = MemoryMarshal.Cast<byte, HidVibrationDeviceHandle>(vibrationDeviceHandleBuffer);
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Span<HidVibrationValue> vibrationValues = MemoryMarshal.Cast<byte, HidVibrationValue>(vibrationValueBuffer);
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Span<HidVibrationDeviceHandle> deviceHandles = MemoryMarshal.Cast<byte, HidVibrationDeviceHandle>(vibrationDeviceHandleBuffer);
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Span<HidVibrationValue> vibrationValues = MemoryMarshal.Cast<byte, HidVibrationValue>(vibrationValueBuffer);
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if (!deviceHandles.IsEmpty && vibrationValues.Length == deviceHandles.Length)
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{
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@ -2,12 +2,12 @@
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{
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public enum NpadStyleIndex : byte
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{
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FullKey = 3,
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Handheld = 4,
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JoyDual = 5,
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JoyLeft = 6,
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JoyRight = 7,
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FullKey = 3,
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Handheld = 4,
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JoyDual = 5,
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JoyLeft = 6,
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JoyRight = 7,
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SystemExt = 32,
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System = 33
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System = 33
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}
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}
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