Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
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3edb66f389
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6 changed files with 46 additions and 24 deletions
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@ -7,7 +7,6 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using System.Threading;
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namespace ChocolArm64
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{
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@ -24,7 +24,7 @@ namespace Ryujinx.Core.OsHle
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WaitingThreads = new List<HThread>();
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}
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public void WaitForSignal(HThread Thread)
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public bool WaitForSignal(HThread Thread)
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{
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int Count = Process.Memory.ReadInt32(CondVarAddress);
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@ -41,12 +41,14 @@ namespace Ryujinx.Core.OsHle
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}
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else
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{
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Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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bool Result = Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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lock (WaitingThreads)
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{
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WaitingThreads.Remove(Thread);
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}
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return Result;
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}
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}
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@ -60,6 +62,8 @@ namespace Ryujinx.Core.OsHle
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}
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ReleaseCondVarValue();
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return true;
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}
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public void SetSignal(HThread Thread, int Count)
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@ -183,7 +183,7 @@ namespace Ryujinx.Core.OsHle.Handles
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TryResumingExecution(SchedThread);
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}
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public void WaitForSignal(HThread Thread, int Timeout = -1)
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public bool WaitForSignal(HThread Thread, int Timeout = -1)
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{
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SchedulerThread SchedThread;
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@ -206,22 +206,26 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return;
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return false;
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}
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}
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bool Result;
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if (Timeout >= 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} has wait timeout of {Timeout}ms.");
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SchedThread.WaitEvent.WaitOne(Timeout);
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Result = SchedThread.WaitEvent.WaitOne(Timeout);
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}
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else
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{
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SchedThread.WaitEvent.WaitOne();
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Result = SchedThread.WaitEvent.WaitOne();
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}
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TryResumingExecution(SchedThread);
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return Result;
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}
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private void TryResumingExecution(SchedulerThread SchedThread)
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@ -278,39 +278,45 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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int RealWidth = FbWidth;
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int RealHeight = FbHeight;
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float XSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX) ? -1 : 1;
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float YSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY) ? -1 : 1;
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float ScaleX = 1;
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float ScaleY = 1;
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float OffsX = 0;
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float OffsY = 0;
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if (Crop.Right != 0 &&
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Crop.Bottom != 0)
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{
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//Who knows if this is right, I was never good with math...
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RealWidth = Crop.Right - Crop.Left;
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RealHeight = Crop.Bottom - Crop.Top;
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
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{
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ScaleY = (float)FbHeight / RealHeight;
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ScaleX = (float)FbWidth / RealWidth;
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OffsY = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * -XSign;
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OffsX = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
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}
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else
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{
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ScaleX = (float)FbWidth / RealWidth;
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ScaleY = (float)FbHeight / RealHeight;
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OffsX = -(float)Crop.Left / Crop.Right;
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OffsY = -(float)Crop.Top / Crop.Bottom;
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OffsX += ScaleX - 1;
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OffsY += ScaleY - 1;
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OffsX = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * XSign;
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OffsY = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
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}
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}
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ScaleX *= XSign;
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ScaleY *= YSign;
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float Rotate = 0;
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX))
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{
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ScaleX = -ScaleX;
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}
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY))
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{
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ScaleY = -ScaleY;
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}
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
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{
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Rotate = -MathF.PI * 0.5f;
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@ -53,7 +53,12 @@ namespace Ryujinx.Core.OsHle.Svc
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Cv = Ns.Os.CondVars.GetOrAdd(CondVarAddress, Cv);
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Cv.WaitForSignal(Thread);
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if (!Cv.WaitForSignal(Thread))
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{
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ThreadState.X0 = (int)SvcResult.ErrTimeout;
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return;
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}
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M.WaitForLock(Thread, ThreadHandle);
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@ -29,6 +29,10 @@ namespace Ryujinx
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{
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this.Ns = Ns;
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this.Renderer = Renderer;
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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}
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protected override void OnLoad(EventArgs e)
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