mirror of
https://github.com/Ryujinx/Ryujinx.git
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Implement texture buffers (#1152)
* Implement texture buffers * Throw NotSupportedException where appropriate
This commit is contained in:
parent
a065dc1626
commit
3cb1fa0e85
16 changed files with 291 additions and 135 deletions
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@ -12,5 +12,6 @@ namespace Ryujinx.Graphics.GAL
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byte[] GetData();
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byte[] GetData();
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void SetData(ReadOnlySpan<byte> data);
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void SetData(ReadOnlySpan<byte> data);
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void SetStorage(BufferRange buffer);
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}
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}
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}
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}
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@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionDenominator = 625;
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private const int NsToTicksFractionDenominator = 625;
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private ulong _runningCounter;
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private readonly CounterCache _counterCache = new CounterCache();
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private readonly CounterCache _counterCache = new CounterCache();
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/// <summary>
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/// <summary>
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@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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{
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UpdateStorageBuffers();
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UpdateStorageBuffers();
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BufferManager.CommitBindings();
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BufferManager.CommitGraphicsBindings();
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TextureManager.CommitGraphicsBindings();
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TextureManager.CommitGraphicsBindings();
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}
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}
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@ -295,7 +295,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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public void SynchronizeMemory()
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public void SynchronizeMemory()
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{
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{
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if (_sequenceNumber == _context.SequenceNumber && _hasData)
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// Texture buffers are not handled here, instead they are invalidated (if modified)
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// when the texture is bound. This is handled by the buffer manager.
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if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
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{
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{
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return;
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return;
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}
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}
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@ -69,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void SetTextures(int stage, TextureBindingInfo[] bindings)
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public void SetTextures(int stage, TextureBindingInfo[] bindings)
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{
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{
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_textureBindings[stage] = bindings;
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_textureBindings[stage] = bindings;
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_textureState[stage] = new TextureStatePerStage[bindings.Length];
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_textureState[stage] = new TextureStatePerStage[bindings.Length];
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}
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}
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@ -81,7 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void SetImages(int stage, TextureBindingInfo[] bindings)
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public void SetImages(int stage, TextureBindingInfo[] bindings)
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{
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{
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_imageBindings[stage] = bindings;
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_imageBindings[stage] = bindings;
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_imageState[stage] = new TextureStatePerStage[bindings.Length];
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_imageState[stage] = new TextureStatePerStage[bindings.Length];
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}
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}
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@ -201,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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else
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else
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{
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{
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packedId = ReadPackedId(stageIndex, binding.Handle);
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packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
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}
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}
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int textureId = UnpackTextureId(packedId);
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int textureId = UnpackTextureId(packedId);
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@ -227,6 +225,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
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_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
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}
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}
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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{
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Address, texture.Size, _isCompute);
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}
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Sampler sampler = _samplerPool.Get(samplerId);
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Sampler sampler = _samplerPool.Get(samplerId);
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ISampler hostSampler = sampler?.HostSampler;
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ISampler hostSampler = sampler?.HostSampler;
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@ -258,8 +264,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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TextureBindingInfo binding = _imageBindings[stageIndex][index];
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TextureBindingInfo binding = _imageBindings[stageIndex][index];
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
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int textureId = UnpackTextureId(packedId);
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int textureId = UnpackTextureId(packedId);
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Texture texture = pool.Get(textureId);
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Texture texture = pool.Get(textureId);
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@ -284,8 +289,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The texture descriptor for the specified texture</returns>
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/// <returns>The texture descriptor for the specified texture</returns>
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public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
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public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
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{
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{
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int packedId = ReadPackedId(stageIndex, handle);
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int packedId = ReadPackedId(stageIndex, handle, state.Get<int>(MethodOffset.TextureBufferIndex));
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int textureId = UnpackTextureId(packedId);
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int textureId = UnpackTextureId(packedId);
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var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
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var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
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@ -303,8 +307,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
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/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
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/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
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/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
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/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
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/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
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/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
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private int ReadPackedId(int stageIndex, int wordOffset)
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private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
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{
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{
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ulong address;
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ulong address;
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@ -312,11 +317,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_isCompute)
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if (_isCompute)
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{
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{
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address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
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address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
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}
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}
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else
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else
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{
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{
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address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, _textureBufferIndex);
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address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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}
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}
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address += (uint)wordOffset * 4;
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address += (uint)wordOffset * 4;
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@ -489,7 +489,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Calculate texture sizes, used to find all overlapping textures.
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// Calculate texture sizes, used to find all overlapping textures.
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SizeInfo sizeInfo;
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SizeInfo sizeInfo;
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if (info.IsLinear)
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if (info.Target == Target.TextureBuffer)
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{
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sizeInfo = new SizeInfo(info.Width * info.FormatInfo.BytesPerPixel);
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}
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else if (info.IsLinear)
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{
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{
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sizeInfo = SizeCalculator.GetLinearTextureSize(
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sizeInfo = SizeCalculator.GetLinearTextureSize(
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info.Stride,
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info.Stride,
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@ -273,6 +273,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return 0;
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return 0;
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}
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}
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CreateBuffer(address, size);
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return address;
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if it does not yet exist.
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/// This can be used to ensure the existance of a buffer.
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/// </summary>
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/// <param name="address">Address of the buffer in memory</param>
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/// <param name="size">Size of the buffer in bytes</param>
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public void CreateBuffer(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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ulong endAddress = address + size;
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ulong alignedAddress = address & ~BufferAlignmentMask;
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ulong alignedAddress = address & ~BufferAlignmentMask;
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alignedEndAddress += BufferAlignmentSize;
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alignedEndAddress += BufferAlignmentSize;
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}
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}
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CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
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CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
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return address;
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}
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}
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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/// <param name="address">Address of the buffer in guest memory</param>
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/// <param name="address">Address of the buffer in guest memory</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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private void CreateBuffer(ulong address, ulong size)
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private void CreateBufferAligned(ulong address, ulong size)
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{
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{
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
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buffer.Dispose();
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buffer.Dispose();
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}
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}
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// Existing buffers were modified, we need to rebind everything.
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_rebind = true;
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_rebind = true;
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}
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}
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}
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}
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/// Ensures that the graphics engine bindings are visible to the host GPU.
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/// Ensures that the graphics engine bindings are visible to the host GPU.
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/// Note: this actually performs the binding using the host graphics API.
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/// Note: this actually performs the binding using the host graphics API.
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/// </summary>
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/// </summary>
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public void CommitBindings()
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public void CommitGraphicsBindings()
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{
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{
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if (_indexBufferDirty || _rebind)
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if (_indexBufferDirty || _rebind)
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{
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{
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@ -606,6 +618,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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}
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}
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/// <summary>
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/// Sets the buffer storage of a buffer texture.
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/// </summary>
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/// <param name="texture">Buffer texture</param>
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/// <param name="address">Address of the buffer in memory</param>
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/// <param name="size">Size of the buffer in bytes</param>
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/// <param name="compute">Indicates if the buffer texture belongs to the compute or graphics pipeline</param>
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public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, bool compute)
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{
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CreateBuffer(address, size);
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if (_rebind)
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{
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// We probably had to modify existing buffers to create the texture buffer,
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// so rebind everything to ensure we're using the new buffers for all bound resources.
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if (compute)
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{
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CommitComputeBindings();
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}
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else
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{
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CommitGraphicsBindings();
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}
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}
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texture.SetStorage(GetBufferRange(address, size));
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}
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/// <summary>
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/// <summary>
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/// Copy a buffer data from a given address to another.
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/// Copy a buffer data from a given address to another.
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/// </summary>
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/// </summary>
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@ -280,8 +280,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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=> localMemorySize,
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=> localMemorySize,
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QueryInfoName.ComputeSharedMemorySize
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QueryInfoName.ComputeSharedMemorySize
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=> sharedMemorySize,
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=> sharedMemorySize,
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QueryInfoName.IsTextureBuffer
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=> Convert.ToInt32(QueryIsTextureBuffer(state, 0, index, compute: true)),
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QueryInfoName.IsTextureRectangle
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=> Convert.ToInt32(QueryIsTextureRectangle(state, 0, index, compute: true)),
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QueryInfoName.TextureFormat
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QueryInfoName.TextureFormat
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=> (int)QueryComputeTextureFormat(state, index),
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=> (int)QueryTextureFormat(state, 0, index, compute: true),
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_
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_
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=> QueryInfoCommon(info)
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=> QueryInfoCommon(info)
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};
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};
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return info switch
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return info switch
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{
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{
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QueryInfoName.IsTextureBuffer
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QueryInfoName.IsTextureBuffer
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=> Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index)),
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=> Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index, compute: false)),
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QueryInfoName.IsTextureRectangle
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QueryInfoName.IsTextureRectangle
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=> Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index)),
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=> Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index, compute: false)),
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QueryInfoName.PrimitiveTopology
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QueryInfoName.PrimitiveTopology
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=> (int)QueryPrimitiveTopology(),
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=> (int)QueryPrimitiveTopology(),
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QueryInfoName.TextureFormat
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QueryInfoName.TextureFormat
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=> (int)QueryGraphicsTextureFormat(state, (int)stage - 1, index),
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=> (int)QueryTextureFormat(state, (int)stage - 1, index, compute: false),
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_
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_
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=> QueryInfoCommon(info)
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=> QueryInfoCommon(info)
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};
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};
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/// </summary>
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
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/// <returns>True if the texture is a buffer texture, false otherwise</returns>
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/// <returns>True if the texture is a buffer texture, false otherwise</returns>
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private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
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private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int handle, bool compute)
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{
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{
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return GetGraphicsTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
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return GetTextureDescriptor(state, stageIndex, handle, compute).UnpackTextureTarget() == TextureTarget.TextureBuffer;
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}
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}
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
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/// <returns>True if the texture is a rectangle texture, false otherwise</returns>
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/// <returns>True if the texture is a rectangle texture, false otherwise</returns>
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private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
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private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int handle, bool compute)
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{
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{
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var descriptor = GetGraphicsTextureDescriptor(state, stageIndex, index);
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var descriptor = GetTextureDescriptor(state, stageIndex, handle, compute);
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TextureTarget target = descriptor.UnpackTextureTarget();
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TextureTarget target = descriptor.UnpackTextureTarget();
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/// Queries the format of a given texture.
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/// Queries the format of a given texture.
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/// </summary>
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
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/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
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/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
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/// <returns>The texture format</returns>
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/// <returns>The texture format</returns>
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private TextureFormat QueryComputeTextureFormat(GpuState state, int index)
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private TextureFormat QueryTextureFormat(GpuState state, int stageIndex, int handle, bool compute)
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{
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{
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return QueryTextureFormat(GetComputeTextureDescriptor(state, index));
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return QueryTextureFormat(GetTextureDescriptor(state, stageIndex, handle, compute));
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}
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/// <summary>
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/// Queries the format of a given texture.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
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/// <returns>The texture format</returns>
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private TextureFormat QueryGraphicsTextureFormat(GpuState state, int stageIndex, int index)
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{
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return QueryTextureFormat(GetGraphicsTextureDescriptor(state, stageIndex, index));
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}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -541,23 +537,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// Gets the texture descriptor for a given texture on the pool.
|
/// Gets the texture descriptor for a given texture on the pool.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="state">Current GPU state</param>
|
/// <param name="state">Current GPU state</param>
|
||||||
|
/// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
|
||||||
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
|
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
|
||||||
|
/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
|
||||||
/// <returns>Texture descriptor</returns>
|
/// <returns>Texture descriptor</returns>
|
||||||
private TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
|
private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, bool compute)
|
||||||
{
|
{
|
||||||
return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
|
if (compute)
|
||||||
}
|
{
|
||||||
|
return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
|
||||||
/// <summary>
|
}
|
||||||
/// Gets the texture descriptor for a given texture on the pool.
|
else
|
||||||
/// </summary>
|
{
|
||||||
/// <param name="state">Current GPU state</param>
|
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
|
||||||
/// <param name="stageIndex">Index of the shader stage</param>
|
}
|
||||||
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
|
|
||||||
/// <returns>Texture descriptor</returns>
|
|
||||||
private TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
|
|
||||||
{
|
|
||||||
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
private bool _depthTest;
|
private bool _depthTest;
|
||||||
private bool _hasDepthBuffer;
|
private bool _hasDepthBuffer;
|
||||||
|
|
||||||
private TextureView _unit0Texture;
|
private TextureBase _unit0Texture;
|
||||||
|
|
||||||
private ClipOrigin _clipOrigin;
|
private ClipOrigin _clipOrigin;
|
||||||
private ClipDepthMode _clipDepthMode;
|
private ClipDepthMode _clipDepthMode;
|
||||||
|
@ -616,13 +616,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
if (unit != -1 && texture != null)
|
if (unit != -1 && texture != null)
|
||||||
{
|
{
|
||||||
TextureView view = (TextureView)texture;
|
TextureBase texBase = (TextureBase)texture;
|
||||||
|
|
||||||
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
|
FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
|
||||||
|
|
||||||
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
|
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
|
||||||
|
|
||||||
GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -801,11 +801,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
if (unit == 0)
|
if (unit == 0)
|
||||||
{
|
{
|
||||||
_unit0Texture = ((TextureView)texture);
|
_unit0Texture = (TextureBase)texture;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
((TextureView)texture).Bind(unit);
|
((TextureBase)texture).Bind(unit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,19 +20,14 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
internal TextureCopy TextureCopy { get; }
|
internal TextureCopy TextureCopy { get; }
|
||||||
|
|
||||||
public string GpuVendor { get; private set; }
|
public string GpuVendor { get; private set; }
|
||||||
|
|
||||||
public string GpuRenderer { get; private set; }
|
public string GpuRenderer { get; private set; }
|
||||||
|
|
||||||
public string GpuVersion { get; private set; }
|
public string GpuVersion { get; private set; }
|
||||||
|
|
||||||
public Renderer()
|
public Renderer()
|
||||||
{
|
{
|
||||||
_pipeline = new Pipeline();
|
_pipeline = new Pipeline();
|
||||||
|
|
||||||
_counters = new Counters();
|
_counters = new Counters();
|
||||||
|
|
||||||
_window = new Window(this);
|
_window = new Window(this);
|
||||||
|
|
||||||
TextureCopy = new TextureCopy(this);
|
TextureCopy = new TextureCopy(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,7 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
public ITexture CreateTexture(TextureCreateInfo info)
|
public ITexture CreateTexture(TextureCreateInfo info)
|
||||||
{
|
{
|
||||||
return new TextureStorage(this, info).CreateDefaultView();
|
return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Capabilities GetCapabilities()
|
public Capabilities GetCapabilities()
|
||||||
|
|
39
Ryujinx.Graphics.OpenGL/TextureBase.cs
Normal file
39
Ryujinx.Graphics.OpenGL/TextureBase.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using OpenTK.Graphics.OpenGL;
|
||||||
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.OpenGL
|
||||||
|
{
|
||||||
|
class TextureBase
|
||||||
|
{
|
||||||
|
public int Handle { get; protected set; }
|
||||||
|
|
||||||
|
protected TextureCreateInfo Info { get; }
|
||||||
|
|
||||||
|
public int Width => Info.Width;
|
||||||
|
public int Height => Info.Height;
|
||||||
|
|
||||||
|
public Target Target => Info.Target;
|
||||||
|
public Format Format => Info.Format;
|
||||||
|
|
||||||
|
public TextureBase(TextureCreateInfo info)
|
||||||
|
{
|
||||||
|
Info = info;
|
||||||
|
|
||||||
|
Handle = GL.GenTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind(int unit)
|
||||||
|
{
|
||||||
|
Bind(Target.Convert(), unit);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void Bind(TextureTarget target, int unit)
|
||||||
|
{
|
||||||
|
GL.ActiveTexture(TextureUnit.Texture0 + unit);
|
||||||
|
GL.BindTexture(target, Handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
71
Ryujinx.Graphics.OpenGL/TextureBuffer.cs
Normal file
71
Ryujinx.Graphics.OpenGL/TextureBuffer.cs
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
using OpenTK.Graphics.OpenGL;
|
||||||
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.OpenGL
|
||||||
|
{
|
||||||
|
class TextureBuffer : TextureBase, ITexture
|
||||||
|
{
|
||||||
|
private int _bufferOffset;
|
||||||
|
private int _bufferSize;
|
||||||
|
|
||||||
|
private Buffer _buffer;
|
||||||
|
|
||||||
|
public TextureBuffer(TextureCreateInfo info) : base(info) {}
|
||||||
|
|
||||||
|
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] GetData()
|
||||||
|
{
|
||||||
|
return _buffer?.GetData(_bufferOffset, _bufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(ReadOnlySpan<byte> data)
|
||||||
|
{
|
||||||
|
_buffer?.SetData(_bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStorage(BufferRange buffer)
|
||||||
|
{
|
||||||
|
if (buffer.Buffer == _buffer &&
|
||||||
|
buffer.Offset == _bufferOffset &&
|
||||||
|
buffer.Size == _bufferSize)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_buffer = (Buffer)buffer.Buffer;
|
||||||
|
_bufferOffset = buffer.Offset;
|
||||||
|
_bufferSize = buffer.Size;
|
||||||
|
|
||||||
|
Bind(0);
|
||||||
|
|
||||||
|
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
|
||||||
|
|
||||||
|
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.Handle, (IntPtr)buffer.Offset, buffer.Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (Handle != 0)
|
||||||
|
{
|
||||||
|
GL.DeleteTexture(Handle);
|
||||||
|
|
||||||
|
Handle = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -4,10 +4,8 @@ using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL
|
namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
class TextureView : ITexture
|
class TextureView : TextureBase, ITexture
|
||||||
{
|
{
|
||||||
public int Handle { get; private set; }
|
|
||||||
|
|
||||||
private readonly Renderer _renderer;
|
private readonly Renderer _renderer;
|
||||||
|
|
||||||
private readonly TextureStorage _parent;
|
private readonly TextureStorage _parent;
|
||||||
|
@ -16,33 +14,22 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
private TextureView _incompatibleFormatView;
|
private TextureView _incompatibleFormatView;
|
||||||
|
|
||||||
private readonly TextureCreateInfo _info;
|
|
||||||
|
|
||||||
public int FirstLayer { get; private set; }
|
public int FirstLayer { get; private set; }
|
||||||
public int FirstLevel { get; private set; }
|
public int FirstLevel { get; private set; }
|
||||||
|
|
||||||
public int Width => _info.Width;
|
|
||||||
public int Height => _info.Height;
|
|
||||||
|
|
||||||
public Target Target => _info.Target;
|
|
||||||
public Format Format => _info.Format;
|
|
||||||
|
|
||||||
public TextureView(
|
public TextureView(
|
||||||
Renderer renderer,
|
Renderer renderer,
|
||||||
TextureStorage parent,
|
TextureStorage parent,
|
||||||
TextureCreateInfo info,
|
TextureCreateInfo info,
|
||||||
int firstLayer,
|
int firstLayer,
|
||||||
int firstLevel)
|
int firstLevel) : base(info)
|
||||||
{
|
{
|
||||||
_renderer = renderer;
|
_renderer = renderer;
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
_info = info;
|
|
||||||
|
|
||||||
FirstLayer = firstLayer;
|
FirstLayer = firstLayer;
|
||||||
FirstLevel = firstLevel;
|
FirstLevel = firstLevel;
|
||||||
|
|
||||||
Handle = GL.GenTexture();
|
|
||||||
|
|
||||||
CreateView();
|
CreateView();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
TextureTarget target = Target.Convert();
|
TextureTarget target = Target.Convert();
|
||||||
|
|
||||||
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||||
|
|
||||||
PixelInternalFormat pixelInternalFormat;
|
PixelInternalFormat pixelInternalFormat;
|
||||||
|
|
||||||
|
@ -69,9 +56,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
_parent.Handle,
|
_parent.Handle,
|
||||||
pixelInternalFormat,
|
pixelInternalFormat,
|
||||||
FirstLevel,
|
FirstLevel,
|
||||||
_info.Levels,
|
Info.Levels,
|
||||||
FirstLayer,
|
FirstLayer,
|
||||||
_info.GetLayers());
|
Info.GetLayers());
|
||||||
|
|
||||||
GL.ActiveTexture(TextureUnit.Texture0);
|
GL.ActiveTexture(TextureUnit.Texture0);
|
||||||
|
|
||||||
|
@ -79,15 +66,15 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
int[] swizzleRgba = new int[]
|
int[] swizzleRgba = new int[]
|
||||||
{
|
{
|
||||||
(int)_info.SwizzleR.Convert(),
|
(int)Info.SwizzleR.Convert(),
|
||||||
(int)_info.SwizzleG.Convert(),
|
(int)Info.SwizzleG.Convert(),
|
||||||
(int)_info.SwizzleB.Convert(),
|
(int)Info.SwizzleB.Convert(),
|
||||||
(int)_info.SwizzleA.Convert()
|
(int)Info.SwizzleA.Convert()
|
||||||
};
|
};
|
||||||
|
|
||||||
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
|
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
|
||||||
|
|
||||||
int maxLevel = _info.Levels - 1;
|
int maxLevel = Info.Levels - 1;
|
||||||
|
|
||||||
if (maxLevel < 0)
|
if (maxLevel < 0)
|
||||||
{
|
{
|
||||||
|
@ -95,12 +82,12 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
|
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
|
||||||
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
|
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
|
||||||
}
|
}
|
||||||
|
|
||||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||||
{
|
{
|
||||||
if (_info.IsCompressed == info.IsCompressed)
|
if (Info.IsCompressed == info.IsCompressed)
|
||||||
{
|
{
|
||||||
firstLayer += FirstLayer;
|
firstLayer += FirstLayer;
|
||||||
firstLevel += FirstLevel;
|
firstLevel += FirstLevel;
|
||||||
|
@ -135,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
if (_incompatibleFormatView == null)
|
if (_incompatibleFormatView == null)
|
||||||
{
|
{
|
||||||
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(_info);
|
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView._info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
|
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
|
||||||
|
|
||||||
return _incompatibleFormatView.Handle;
|
return _incompatibleFormatView.Handle;
|
||||||
}
|
}
|
||||||
|
@ -150,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
if (_incompatibleFormatView != null)
|
if (_incompatibleFormatView != null)
|
||||||
{
|
{
|
||||||
TextureCopyUnscaled.Copy(_incompatibleFormatView._info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
|
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -158,13 +145,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
TextureView destinationView = (TextureView)destination;
|
TextureView destinationView = (TextureView)destination;
|
||||||
|
|
||||||
TextureCopyUnscaled.Copy(_info, destinationView._info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
|
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
|
||||||
|
|
||||||
if (destinationView._emulatedViewParent != null)
|
if (destinationView._emulatedViewParent != null)
|
||||||
{
|
{
|
||||||
TextureCopyUnscaled.Copy(
|
TextureCopyUnscaled.Copy(
|
||||||
_info,
|
Info,
|
||||||
destinationView._emulatedViewParent._info,
|
destinationView._emulatedViewParent.Info,
|
||||||
Handle,
|
Handle,
|
||||||
destinationView._emulatedViewParent.Handle,
|
destinationView._emulatedViewParent.Handle,
|
||||||
0,
|
0,
|
||||||
|
@ -183,9 +170,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
{
|
{
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
for (int level = 0; level < _info.Levels; level++)
|
for (int level = 0; level < Info.Levels; level++)
|
||||||
{
|
{
|
||||||
size += _info.GetMipSize(level);
|
size += Info.GetMipSize(level);
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] data = new byte[size];
|
byte[] data = new byte[size];
|
||||||
|
@ -207,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
Bind(target, 0);
|
Bind(target, 0);
|
||||||
|
|
||||||
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||||
|
|
||||||
int faces = 1;
|
int faces = 1;
|
||||||
|
|
||||||
|
@ -218,11 +205,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
faces = 6;
|
faces = 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int level = 0; level < _info.Levels; level++)
|
for (int level = 0; level < Info.Levels; level++)
|
||||||
{
|
{
|
||||||
for (int face = 0; face < faces; face++)
|
for (int face = 0; face < faces; face++)
|
||||||
{
|
{
|
||||||
int faceOffset = face * _info.GetMipSize2D(level);
|
int faceOffset = face * Info.GetMipSize2D(level);
|
||||||
|
|
||||||
if (format.IsCompressed)
|
if (format.IsCompressed)
|
||||||
{
|
{
|
||||||
|
@ -239,7 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ptr += _info.GetMipSize(level);
|
ptr += Info.GetMipSize(level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -260,17 +247,17 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
Bind(target, 0);
|
Bind(target, 0);
|
||||||
|
|
||||||
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||||
|
|
||||||
int width = _info.Width;
|
int width = Info.Width;
|
||||||
int height = _info.Height;
|
int height = Info.Height;
|
||||||
int depth = _info.Depth;
|
int depth = Info.Depth;
|
||||||
|
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
|
|
||||||
for (int level = 0; level < _info.Levels; level++)
|
for (int level = 0; level < Info.Levels; level++)
|
||||||
{
|
{
|
||||||
int mipSize = _info.GetMipSize(level);
|
int mipSize = Info.GetMipSize(level);
|
||||||
|
|
||||||
int endOffset = offset + mipSize;
|
int endOffset = offset + mipSize;
|
||||||
|
|
||||||
|
@ -279,7 +266,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (_info.Target)
|
switch (Info.Target)
|
||||||
{
|
{
|
||||||
case Target.Texture1D:
|
case Target.Texture1D:
|
||||||
if (format.IsCompressed)
|
if (format.IsCompressed)
|
||||||
|
@ -419,16 +406,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind(int unit)
|
public void SetStorage(BufferRange buffer)
|
||||||
{
|
{
|
||||||
Bind(Target.Convert(), unit);
|
throw new NotSupportedException();
|
||||||
}
|
|
||||||
|
|
||||||
private void Bind(TextureTarget target, int unit)
|
|
||||||
{
|
|
||||||
GL.ActiveTexture(TextureUnit.Texture0 + unit);
|
|
||||||
|
|
||||||
GL.BindTexture(target, Handle);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
|
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
|
Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
|
||||||
Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
|
Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
|
||||||
Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
|
Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
|
||||||
Set("001101100101xx", InstEmit.Iset, typeof(OpCodeSetImm));
|
Set("0011011x0101xx", InstEmit.Iset, typeof(OpCodeSetImm));
|
||||||
Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
|
Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
|
||||||
Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
|
Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
|
||||||
Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));
|
Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));
|
||||||
|
|
|
@ -376,6 +376,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
{
|
{
|
||||||
case TextureTarget.Texture1DLodZero:
|
case TextureTarget.Texture1DLodZero:
|
||||||
sourcesList.Add(Ra());
|
sourcesList.Add(Ra());
|
||||||
|
sourcesList.Add(ConstF(0));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextureTarget.Texture2D:
|
case TextureTarget.Texture2D:
|
||||||
|
@ -429,11 +430,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
|
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
|
||||||
|
|
||||||
|
if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, tldsOp.Immediate))
|
||||||
|
{
|
||||||
|
type = SamplerType.TextureBuffer;
|
||||||
|
flags &= ~TextureFlags.LodLevel;
|
||||||
|
}
|
||||||
|
|
||||||
switch (tldsOp.Target)
|
switch (tldsOp.Target)
|
||||||
{
|
{
|
||||||
case TexelLoadTarget.Texture1DLodZero:
|
case TexelLoadTarget.Texture1DLodZero:
|
||||||
sourcesList.Add(Ra());
|
sourcesList.Add(Ra());
|
||||||
sourcesList.Add(Const(0));
|
|
||||||
|
if (type != SamplerType.TextureBuffer)
|
||||||
|
{
|
||||||
|
sourcesList.Add(Const(0));
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TexelLoadTarget.Texture1DLodLevel:
|
case TexelLoadTarget.Texture1DLodLevel:
|
||||||
|
@ -615,8 +626,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
List<Operand> sourcesList = new List<Operand>();
|
List<Operand> sourcesList = new List<Operand>();
|
||||||
|
|
||||||
SamplerType type = ConvertSamplerType(op.Dimensions);
|
SamplerType type = ConvertSamplerType(op.Dimensions);
|
||||||
|
|
||||||
TextureFlags flags = TextureFlags.Gather;
|
TextureFlags flags = TextureFlags.Gather;
|
||||||
|
|
||||||
if (op.Bindless)
|
if (op.Bindless)
|
||||||
|
@ -1008,6 +1018,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
type |= SamplerType.Multisample;
|
type |= SamplerType.Multisample;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (type == SamplerType.Texture1D && flags == TextureFlags.IntCoords && !isBindless)
|
||||||
|
{
|
||||||
|
bool isTypeBuffer = context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, op.Immediate);
|
||||||
|
|
||||||
|
if (isTypeBuffer)
|
||||||
|
{
|
||||||
|
type = SamplerType.TextureBuffer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Operand[] sources = sourcesList.ToArray();
|
Operand[] sources = sourcesList.ToArray();
|
||||||
|
|
||||||
int rdIndex = op.Rd.Index;
|
int rdIndex = op.Rd.Index;
|
||||||
|
@ -1190,7 +1210,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
return SamplerType.None;
|
return SamplerType.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static TextureFlags ConvertTextureFlags(Decoders.TextureTarget type)
|
private static TextureFlags ConvertTextureFlags(TextureTarget type)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,19 +1,27 @@
|
||||||
using Ryujinx.Common;
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Texture
|
namespace Ryujinx.Graphics.Texture
|
||||||
{
|
{
|
||||||
public struct SizeInfo
|
public struct SizeInfo
|
||||||
{
|
{
|
||||||
private int[] _mipOffsets;
|
private readonly int[] _mipOffsets;
|
||||||
private int[] _allOffsets;
|
private readonly int[] _allOffsets;
|
||||||
|
|
||||||
private int _levels;
|
private readonly int _levels;
|
||||||
|
|
||||||
public int LayerSize { get; }
|
public int LayerSize { get; }
|
||||||
public int TotalSize { get; }
|
public int TotalSize { get; }
|
||||||
|
|
||||||
public SizeInfo(
|
public SizeInfo(int size)
|
||||||
|
{
|
||||||
|
_mipOffsets = new int[] { 0 };
|
||||||
|
_allOffsets = new int[] { 0 };
|
||||||
|
_levels = 1;
|
||||||
|
LayerSize = size;
|
||||||
|
TotalSize = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal SizeInfo(
|
||||||
int[] mipOffsets,
|
int[] mipOffsets,
|
||||||
int[] allOffsets,
|
int[] allOffsets,
|
||||||
int levels,
|
int levels,
|
||||||
|
@ -29,7 +37,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
|
|
||||||
public int GetMipOffset(int level)
|
public int GetMipOffset(int level)
|
||||||
{
|
{
|
||||||
if ((uint)level > _mipOffsets.Length)
|
if ((uint)level >= _mipOffsets.Length)
|
||||||
{
|
{
|
||||||
throw new ArgumentOutOfRangeException(nameof(level));
|
throw new ArgumentOutOfRangeException(nameof(level));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue