Enhance Error Handling with Try-Pattern Refactoring (#6610)

* Enhance Error Handling with Try-Pattern Refactoring

* refactoring

* refactoring

* Update src/Ryujinx.HLE/FileSystem/ContentPath.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Marco Carvalho 2024-04-07 17:55:34 -03:00 committed by GitHub
parent 0b55914864
commit 3e0d67533f
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2 changed files with 18 additions and 19 deletions

View file

@ -104,20 +104,15 @@ namespace Ryujinx.HLE.FileSystem
foreach (StorageId storageId in Enum.GetValues<StorageId>())
{
string contentDirectory = null;
string contentPathString = null;
string registeredDirectory = null;
try
{
contentPathString = ContentPath.GetContentPath(storageId);
contentDirectory = ContentPath.GetRealPath(contentPathString);
registeredDirectory = Path.Combine(contentDirectory, "registered");
}
catch (NotSupportedException)
if (!ContentPath.TryGetContentPath(storageId, out var contentPathString))
{
continue;
}
if (!ContentPath.TryGetRealPath(contentPathString, out var contentDirectory))
{
continue;
}
var registeredDirectory = Path.Combine(contentDirectory, "registered");
Directory.CreateDirectory(registeredDirectory);
@ -471,8 +466,8 @@ namespace Ryujinx.HLE.FileSystem
public void InstallFirmware(string firmwareSource)
{
string contentPathString = ContentPath.GetContentPath(StorageId.BuiltInSystem);
string contentDirectory = ContentPath.GetRealPath(contentPathString);
ContentPath.TryGetContentPath(StorageId.BuiltInSystem, out var contentPathString);
ContentPath.TryGetRealPath(contentPathString, out var contentDirectory);
string registeredDirectory = Path.Combine(contentDirectory, "registered");
string temporaryDirectory = Path.Combine(contentDirectory, "temp");

View file

@ -26,17 +26,19 @@ namespace Ryujinx.HLE.FileSystem
public const string Nintendo = "Nintendo";
public const string Contents = "Contents";
public static string GetRealPath(string switchContentPath)
public static bool TryGetRealPath(string switchContentPath, out string realPath)
{
return switchContentPath switch
realPath = switchContentPath switch
{
SystemContent => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents),
UserContent => Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents),
SdCardContent => Path.Combine(GetSdCardPath(), Nintendo, Contents),
System => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath),
User => Path.Combine(AppDataManager.BaseDirPath, UserNandPath),
_ => throw new NotSupportedException($"Content Path \"`{switchContentPath}`\" is not supported."),
_ => null,
};
return realPath != null;
}
public static string GetContentPath(ContentStorageId contentStorageId)
@ -50,15 +52,17 @@ namespace Ryujinx.HLE.FileSystem
};
}
public static string GetContentPath(StorageId storageId)
public static bool TryGetContentPath(StorageId storageId, out string contentPath)
{
return storageId switch
contentPath = storageId switch
{
StorageId.BuiltInSystem => SystemContent,
StorageId.BuiltInUser => UserContent,
StorageId.SdCard => SdCardContent,
_ => throw new NotSupportedException($"Storage Id \"`{storageId}`\" is not supported."),
_ => null,
};
return contentPath != null;
}
public static StorageId GetStorageId(string contentPathString)