Data should not be public for nvapi unicode string

This commit is contained in:
riperiperi 2021-04-14 23:27:12 +01:00
parent 9e68f5026e
commit 3f126487ab

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public unsafe struct NvapiUnicodeString
{
public fixed byte Data[4096];
private fixed byte _data[4096];
public NvapiUnicodeString(string text)
{
@ -15,7 +15,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
public string Get()
{
fixed (byte* data = Data)
fixed (byte* data = _data)
{
string text = Encoding.Unicode.GetString(data, 4096);
@ -33,7 +33,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
text += '\0';
fixed (char* textPtr = text)
fixed (byte* data = Data)
fixed (byte* data = _data)
{
int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
}