Resolve missed changes
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2 changed files with 7 additions and 7 deletions
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
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PrimitiveRestart = 1 << 15,
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PrimitiveTopology = 1 << 16,
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DepthBiasEnable = 1 << 17,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableandStencilOp | PrimitiveTopology,
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Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
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}
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@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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Vk api = gd.Api;
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_ = gd.Api;
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if (_dirty.HasFlag(DirtyFlags.Blend))
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{
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@ -242,8 +242,8 @@ namespace Ryujinx.Graphics.Vulkan
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public FeedbackLoopAspects FeedbackLoopAspects
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{
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readonly get => (FeedbackLoopAspects)((Internal.Id8 >> 7) & 0x3);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFE7F) | (((ulong)value) << 7);
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readonly get => (FeedbackLoopAspects)((Internal.Id3 >> 7) & 0x3);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFE7F) | (((ulong)value) << 7);
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}
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public bool HasTessellationControlShader;
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@ -579,7 +579,7 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
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int dynamicStatesCount = 7;
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uint dynamicStatesCount = 7;
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dynamicStates[0] = DynamicState.Viewport;
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dynamicStates[1] = DynamicState.Scissor;
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@ -639,7 +639,7 @@ namespace Ryujinx.Graphics.Vulkan
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var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
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{
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SType = StructureType.PipelineDynamicStateCreateInfo,
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DynamicStateCount = currentIndex,
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DynamicStateCount = dynamicStatesCount,
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PDynamicStates = dynamicStates,
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};
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