amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check This was always going to happens, as a result quadratic would break and move index after the channel count point, effectively breaking input/output indices. * amadeus: Fix reverb 3d early delay wrong output index
This commit is contained in:
parent
ec0bb74968
commit
40d47b7aa2
4 changed files with 11 additions and 11 deletions
|
@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||||
|
|
|
@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
||||||
{
|
{
|
||||||
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
|
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
|
||||||
int outputIndex = outputEarlyIndicesTable[i];
|
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
|
||||||
|
|
||||||
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
|
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
|
||||||
|
|
||||||
|
|
|
@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
|
|
@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
|
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||||
{
|
{
|
||||||
if (!isSupported && bufferIndices.Length == 6)
|
if (!isSupported && channelCount == 6)
|
||||||
{
|
{
|
||||||
ushort backLeft = bufferIndices[2];
|
ushort backLeft = bufferIndices[2];
|
||||||
ushort backRight = bufferIndices[3];
|
ushort backRight = bufferIndices[3];
|
||||||
|
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
|
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||||
{
|
{
|
||||||
if (isSupported && bufferIndices.Length == 6)
|
if (isSupported && channelCount == 6)
|
||||||
{
|
{
|
||||||
ushort frontCenter = bufferIndices[2];
|
ushort frontCenter = bufferIndices[2];
|
||||||
ushort lowFrequency = bufferIndices[3];
|
ushort lowFrequency = bufferIndices[3];
|
||||||
|
|
Loading…
Reference in a new issue