Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
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84f3b4a3e1
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49781fde65
3 changed files with 1 additions and 7 deletions
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@ -1,4 +1,3 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using SharpMetal.Metal;
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using System.Linq;
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using System.Linq;
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@ -485,10 +485,6 @@ namespace Ryujinx.Graphics.Metal
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// Inlineable
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// Inlineable
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public void UpdateStencilState(StencilTestDescriptor stencilTest)
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public void UpdateStencilState(StencilTestDescriptor stencilTest)
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{
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{
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// Cleanup old state
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_currentState.FrontFaceStencil.Dispose();
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_currentState.BackFaceStencil.Dispose();
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_currentState.FrontFaceStencil = new MTLStencilDescriptor
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_currentState.FrontFaceStencil = new MTLStencilDescriptor
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{
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{
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StencilFailureOperation = stencilTest.FrontSFail.Convert(),
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StencilFailureOperation = stencilTest.FrontSFail.Convert(),
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@ -329,8 +329,7 @@ namespace Ryujinx.Graphics.Metal
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
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// TODO: Figure out why this causes a crash
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
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// _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
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_pipeline.GetOrCreateRenderEncoder(true).SetFragmentBytes(ptr, ClearDepthBufferSize, 0);
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_pipeline.GetOrCreateRenderEncoder(true).SetFragmentBytes(ptr, ClearDepthBufferSize, 0);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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