Update GLScreen.cs
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1 changed files with 4 additions and 3 deletions
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@ -12,7 +12,8 @@ namespace Ryujinx
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{
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const int TouchScreenHeight = 720;
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private const int TouchScreenWidth = 1920;
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private const int TouchScreenHeight = 1080;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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@ -21,7 +22,7 @@ namespace Ryujinx
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private IGalRenderer Renderer;
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private IGalRenderer Renderer;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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: base(1280, 720,1920,1080
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new GraphicsMode(), "Ryujinx", 0,
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new GraphicsMode(), "Ryujinx", 0,
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DisplayDevice.Default, 3, 3,
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DisplayDevice.Default, 3, 3,
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GraphicsContextFlags.ForwardCompatible)
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GraphicsContextFlags.ForwardCompatible)
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