diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index a99ecfcc2..8a6b4689f 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -155,6 +155,12 @@ namespace Ryujinx.Graphics.OpenGL _pipeline.Initialize(this); _counters.Initialize(); + + // This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles. + // This call is expected to fail if we're running with a core profile, + // as this clamp target was deprecated, but that's fine as a core profile + // should already have the desired behaviour were outputs are not clamped. + GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False); } private void PrintGpuInformation()