infra: Migrate to .NET 6 (#2829)

* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
This commit is contained in:
Mary 2021-11-28 21:24:17 +01:00 committed by GitHub
parent 7b040e51b0
commit 57d3296ba4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 917 additions and 766 deletions

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@ -50,7 +50,7 @@ jobs:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.x
dotnet-version: 6.0.x
- name: Ensure NuGet Source
uses: fabriciomurta/ensure-nuget-source@v1
- name: Get git short hash
@ -63,10 +63,10 @@ jobs:
- name: Test
run: dotnet test -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v2

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@ -1,12 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="Mono.Posix.NETStandard" Version="5.20.1-preview" />
</ItemGroup>
<ItemGroup>

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@ -35,7 +35,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
If you wish to build the emulator yourself you will need to:
**Step one:** Install the X64 version of [.NET 5.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
**Step one:** Install the X64 version of [.NET 6.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/6.0).
**Step two (choose one):**
**(Variant one)**

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,14 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="System.Drawing.Common" Version="5.0.1" />
<PackageReference Include="System.Management" Version="5.0.0" />
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
<PackageReference Include="System.Management" Version="6.0.0" />
</ItemGroup>
</Project>

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@ -2,6 +2,7 @@
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Common.System
{
@ -19,7 +20,7 @@ namespace Ryujinx.Common.System
public static void Windows()
{
// Make process DPI aware for proper window sizing on high-res screens.
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
if (OperatingSystem.IsWindowsVersionAtLeast(6))
{
SetProcessDPIAware();
}
@ -27,16 +28,22 @@ namespace Ryujinx.Common.System
public static double GetWindowScaleFactor()
{
double userDpiScale;
double userDpiScale = 96.0;
try
{
userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
if (OperatingSystem.IsWindows())
{
userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
}
else
{
// TODO: Linux support
}
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
userDpiScale = 96.0;
}
return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
</Project>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
@ -14,4 +14,8 @@
<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpZipLib" Version="1.3.3" />
</ItemGroup>
</Project>

View file

@ -1,11 +1,11 @@
using Ryujinx.Common;
using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <summary>
/// Main storage of the cache collection.
/// </summary>
private ZipArchive _cacheArchive;
private ZipFile _cacheArchive;
/// <summary>
/// Indicates if the cache collection supports modification.
@ -324,7 +324,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
EnsureArchiveUpToDate();
// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
_cacheArchive = new ZipFile(File.OpenRead(GetArchivePath()));
}
/// <summary>
@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
// First close previous opened instance if found.
if (_cacheArchive != null)
{
_cacheArchive.Dispose();
_cacheArchive.Close();
}
string archivePath = GetArchivePath();
@ -355,8 +355,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
return;
}
if (!File.Exists(archivePath))
{
using (ZipFile newZip = ZipFile.Create(archivePath))
{
// Workaround for SharpZipLib issue #395
newZip.BeginUpdate();
newZip.CommitUpdate();
}
}
// Open the zip in read/write.
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
_cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None));
Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
@ -366,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
// Close the instance to force a flush.
_cacheArchive.Dispose();
_cacheArchive.Close();
_cacheArchive = null;
string cacheTempDataPath = GetCacheTempDataPath();

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@ -1,4 +1,5 @@
using Ryujinx.Common;
using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -9,7 +10,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -192,19 +192,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry)
{
if (archive != null)
{
ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
ZipEntry archiveEntry = archive.GetEntry($"{entry}");
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Length];
byte[] result = new byte[archiveEntry.Size];
using (Stream archiveStream = archiveEntry.Open())
using (Stream archiveStream = archive.GetInputStream(archiveEntry))
{
archiveStream.Read(result);
@ -538,8 +538,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="archive">The archive to use</param>
/// <param name="entries">The entries in the cache</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet<Hash128> entries)
{
List<string> filesToDelete = new List<string>();
archive.BeginUpdate();
foreach (Hash128 hash in entries)
{
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
@ -548,15 +552,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
string cacheHash = $"{hash}";
ZipArchiveEntry entry = archive.GetEntry(cacheHash);
ZipEntry entry = archive.GetEntry(cacheHash);
entry?.Delete();
if (entry != null)
{
archive.Delete(entry);
}
archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
File.Delete(cacheTempFilePath);
// We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression.
archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated);
filesToDelete.Add(cacheTempFilePath);
}
}
archive.CommitUpdate();
foreach (string filePath in filesToDelete)
{
File.Delete(filePath);
}
}
public static bool IsArchiveReadOnly(string archivePath)

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@ -1,11 +1,11 @@
using Ryujinx.Common;
using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
@ -35,27 +35,36 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
return false;
}
private class StreamZipEntryDataSource : IStaticDataSource
{
private readonly ZipFile Archive;
private readonly ZipEntry Entry;
public StreamZipEntryDataSource(ZipFile archive, ZipEntry entry)
{
Archive = archive;
Entry = entry;
}
public Stream GetSource()
{
return Archive.GetInputStream(Entry);
}
}
/// <summary>
/// Move a file with the name of a given hash to another in the cache archive.
/// </summary>
/// <param name="archive">The archive in use</param>
/// <param name="oldKey">The old key</param>
/// <param name="newKey">The new key</param>
private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey)
private static void MoveEntry(ZipFile archive, Hash128 oldKey, Hash128 newKey)
{
ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
ZipEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
if (oldGuestEntry != null)
{
ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}");
using (Stream oldStream = oldGuestEntry.Open())
using (Stream newStream = newGuestEntry.Open())
{
oldStream.CopyTo(newStream);
}
oldGuestEntry.Delete();
archive.Add(new StreamZipEntryDataSource(archive, oldGuestEntry), $"{newKey}", CompressionMethod.Deflated);
archive.Delete(oldGuestEntry);
}
}
@ -81,8 +90,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update);
ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update);
ZipFile guestArchive = new ZipFile(File.Open(guestArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
ZipFile hostArchive = new ZipFile(File.Open(hostArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries);
CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries);
@ -129,8 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
File.WriteAllBytes(guestManifestPath, newGuestManifestContent);
File.WriteAllBytes(hostManifestPath, newHostManifestContent);
guestArchive.Dispose();
hostArchive.Dispose();
guestArchive.CommitUpdate();
hostArchive.CommitUpdate();
guestArchive.Close();
hostArchive.Close();
}
}

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

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@ -170,7 +170,9 @@ namespace Ryujinx.HLE.HOS.Applets
{
_npads?.Update();
return _keyboardRenderer?.DrawTo(surfaceInfo, destination, position) ?? false;
_keyboardRenderer?.SetSurfaceInfo(surfaceInfo);
return _keyboardRenderer?.DrawTo(destination, position) ?? false;
}
private void ExecuteForegroundKeyboard()

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@ -1,717 +1,164 @@
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.IO;
using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Class that generates the graphics for the software keyboard applet during inline mode.
/// Class that manages the renderer base class and its state in a multithreaded context.
/// </summary>
internal class SoftwareKeyboardRenderer : IDisposable
{
const int TextBoxBlinkThreshold = 8;
const int TextBoxBlinkSleepMilliseconds = 100;
const int TextBoxBlinkJoinWaitMilliseconds = 1000;
private const int TextBoxBlinkSleepMilliseconds = 100;
private const int RendererWaitTimeoutMilliseconds = 100;
const string MessageText = "Please use the keyboard to input text";
const string AcceptText = "Accept";
const string CancelText = "Cancel";
const string ControllerToggleText = "Toggle input";
private readonly object _stateLock = new object();
private RenderingSurfaceInfo _surfaceInfo;
private Bitmap _surface = null;
private object _renderLock = new object();
private SoftwareKeyboardUiState _state = new SoftwareKeyboardUiState();
private SoftwareKeyboardRendererBase _renderer;
private string _inputText = "";
private int _cursorStart = 0;
private int _cursorEnd = 0;
private bool _acceptPressed = false;
private bool _cancelPressed = false;
private bool _overwriteMode = false;
private bool _typingEnabled = true;
private bool _controllerEnabled = true;
private Image _ryujinxLogo = null;
private Image _padAcceptIcon = null;
private Image _padCancelIcon = null;
private Image _keyModeIcon = null;
private float _textBoxOutlineWidth;
private float _padPressedPenWidth;
private Brush _panelBrush;
private Brush _disabledBrush;
private Brush _textNormalBrush;
private Brush _textSelectedBrush;
private Brush _textOverCursorBrush;
private Brush _cursorBrush;
private Brush _selectionBoxBrush;
private Brush _keyCapBrush;
private Brush _keyProgressBrush;
private Pen _gridSeparatorPen;
private Pen _textBoxOutlinePen;
private Pen _cursorPen;
private Pen _selectionBoxPen;
private Pen _padPressedPen;
private int _inputTextFontSize;
private int _padButtonFontSize;
private Font _messageFont;
private Font _inputTextFont;
private Font _labelsTextFont;
private Font _padSymbolFont;
private Font _keyCapFont;
private float _inputTextCalibrationHeight;
private float _panelPositionY;
private RectangleF _panelRectangle;
private PointF _logoPosition;
private float _messagePositionY;
private TRef<int> _textBoxBlinkCounter = new TRef<int>(0);
private TimedAction _textBoxBlinkTimedAction = new TimedAction();
private TimedAction _renderAction = new TimedAction();
public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
{
_surfaceInfo = new RenderingSurfaceInfo(0, 0, 0, 0, 0);
_renderer = new SoftwareKeyboardRendererBase(uiTheme);
string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
int ryujinxLogoSize = 32;
_ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath , 0, 0);
_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath , 0, 0);
_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath , 0, 0);
Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
Color normalTextColor = ToColor(uiTheme.DefaultForegroundColor);
Color invertedTextColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
Color selectedTextColor = ToColor(uiTheme.SelectionForegroundColor);
Color borderColor = ToColor(uiTheme.DefaultBorderColor);
Color selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
Color gridSeparatorColor = Color.FromArgb(180, 255, 255, 255);
float cursorWidth = 2;
_textBoxOutlineWidth = 2;
_padPressedPenWidth = 2;
_panelBrush = new SolidBrush(panelColor);
_disabledBrush = new SolidBrush(panelTransparentColor);
_textNormalBrush = new SolidBrush(normalTextColor);
_textSelectedBrush = new SolidBrush(selectedTextColor);
_textOverCursorBrush = new SolidBrush(invertedTextColor);
_cursorBrush = new SolidBrush(normalTextColor);
_selectionBoxBrush = new SolidBrush(selectionBackgroundColor);
_keyCapBrush = Brushes.White;
_keyProgressBrush = new SolidBrush(borderColor);
_gridSeparatorPen = new Pen(gridSeparatorColor, 2);
_textBoxOutlinePen = new Pen(borderColor, _textBoxOutlineWidth);
_cursorPen = new Pen(normalTextColor, cursorWidth);
_selectionBoxPen = new Pen(selectionBackgroundColor, cursorWidth);
_padPressedPen = new Pen(borderColor, _padPressedPenWidth);
_inputTextFontSize = 20;
_padButtonFontSize = 24;
string font = uiTheme.FontFamily;
_messageFont = new Font(font, 26, FontStyle.Regular, GraphicsUnit.Pixel);
_inputTextFont = new Font(font, _inputTextFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
_labelsTextFont = new Font(font, 24, FontStyle.Regular, GraphicsUnit.Pixel);
_padSymbolFont = new Font(font, _padButtonFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
_keyCapFont = new Font(font, 15, FontStyle.Regular, GraphicsUnit.Pixel);
// System.Drawing has serious problems measuring strings, so it requires a per-pixel calibration
// to ensure we are rendering text inside the proper region
_inputTextCalibrationHeight = CalibrateTextHeight(_inputTextFont);
StartTextBoxBlinker(_textBoxBlinkTimedAction, _textBoxBlinkCounter);
StartTextBoxBlinker(_textBoxBlinkTimedAction, _state, _stateLock);
StartRenderer(_renderAction, _renderer, _state, _stateLock);
}
private static void StartTextBoxBlinker(TimedAction timedAction, TRef<int> blinkerCounter)
private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUiState state, object stateLock)
{
timedAction.Reset(() =>
{
// The blinker is on falf of the time and events such as input
// changes can reset the blinker.
var value = Volatile.Read(ref blinkerCounter.Value);
value = (value + 1) % (2 * TextBoxBlinkThreshold);
Volatile.Write(ref blinkerCounter.Value, value);
lock (stateLock)
{
// The blinker is on half of the time and events such as input
// changes can reset the blinker.
state.TextBoxBlinkCounter = (state.TextBoxBlinkCounter + 1) % (2 * SoftwareKeyboardRendererBase.TextBoxBlinkThreshold);
// Tell the render thread there is something new to render.
Monitor.PulseAll(stateLock);
}
}, TextBoxBlinkSleepMilliseconds);
}
private Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock)
{
var a = (byte)(color.A * 255);
var r = (byte)(color.R * 255);
var g = (byte)(color.G * 255);
var b = (byte)(color.B * 255);
SoftwareKeyboardUiState internalState = new SoftwareKeyboardUiState();
if (flipRgb)
bool canCreateSurface = false;
bool needsUpdate = true;
timedAction.Reset(() =>
{
r = (byte)(255 - r);
g = (byte)(255 - g);
b = (byte)(255 - b);
}
lock (stateLock)
{
if (!Monitor.Wait(stateLock, RendererWaitTimeoutMilliseconds))
{
return;
}
return Color.FromArgb(overrideAlpha.GetValueOrDefault(a), r, g, b);
needsUpdate = UpdateStateField(ref state.InputText, ref internalState.InputText);
needsUpdate |= UpdateStateField(ref state.CursorBegin, ref internalState.CursorBegin);
needsUpdate |= UpdateStateField(ref state.CursorEnd, ref internalState.CursorEnd);
needsUpdate |= UpdateStateField(ref state.AcceptPressed, ref internalState.AcceptPressed);
needsUpdate |= UpdateStateField(ref state.CancelPressed, ref internalState.CancelPressed);
needsUpdate |= UpdateStateField(ref state.OverwriteMode, ref internalState.OverwriteMode);
needsUpdate |= UpdateStateField(ref state.TypingEnabled, ref internalState.TypingEnabled);
needsUpdate |= UpdateStateField(ref state.ControllerEnabled, ref internalState.ControllerEnabled);
needsUpdate |= UpdateStateField(ref state.TextBoxBlinkCounter, ref internalState.TextBoxBlinkCounter);
canCreateSurface = state.SurfaceInfo != null && internalState.SurfaceInfo == null;
if (canCreateSurface)
{
internalState.SurfaceInfo = state.SurfaceInfo;
}
}
if (canCreateSurface)
{
renderer.CreateSurface(internalState.SurfaceInfo);
}
if (needsUpdate)
{
renderer.DrawMutableElements(internalState);
renderer.CopyImageToBuffer();
needsUpdate = false;
}
});
}
private Image LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
private static bool UpdateStateField<T>(ref T source, ref T destination) where T : IEquatable<T>
{
Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
Debug.Assert(resourceStream != null);
var originalImage = Image.FromStream(resourceStream);
if (newHeight == 0 || newWidth == 0)
if (!source.Equals(destination))
{
return originalImage;
destination = source;
return true;
}
var newSize = new Rectangle(0, 0, newWidth, newHeight);
var newImage = new Bitmap(newWidth, newHeight);
using (var graphics = System.Drawing.Graphics.FromImage(newImage))
using (var wrapMode = new ImageAttributes())
{
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.SmoothingMode = SmoothingMode.HighQuality;
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(originalImage, newSize, 0, 0, originalImage.Width, originalImage.Height, GraphicsUnit.Pixel, wrapMode);
}
return newImage;
return false;
}
#pragma warning disable CS8632
public void UpdateTextState(string? inputText, int? cursorStart, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
public void UpdateTextState(string? inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
#pragma warning restore CS8632
{
lock (_renderLock)
lock (_stateLock)
{
// Update the parameters that were provided.
_inputText = inputText != null ? inputText : _inputText;
_cursorStart = cursorStart.GetValueOrDefault(_cursorStart);
_cursorEnd = cursorEnd.GetValueOrDefault(_cursorEnd);
_overwriteMode = overwriteMode.GetValueOrDefault(_overwriteMode);
_typingEnabled = typingEnabled.GetValueOrDefault(_typingEnabled);
_state.InputText = inputText != null ? inputText : _state.InputText;
_state.CursorBegin = cursorBegin.GetValueOrDefault(_state.CursorBegin);
_state.CursorEnd = cursorEnd.GetValueOrDefault(_state.CursorEnd);
_state.OverwriteMode = overwriteMode.GetValueOrDefault(_state.OverwriteMode);
_state.TypingEnabled = typingEnabled.GetValueOrDefault(_state.TypingEnabled);
// Reset the cursor blink.
Volatile.Write(ref _textBoxBlinkCounter.Value, 0);
_state.TextBoxBlinkCounter = 0;
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
{
lock (_renderLock)
lock (_stateLock)
{
// Update the parameters that were provided.
_acceptPressed = acceptPressed.GetValueOrDefault(_acceptPressed);
_cancelPressed = cancelPressed.GetValueOrDefault(_cancelPressed);
_controllerEnabled = controllerEnabled.GetValueOrDefault(_controllerEnabled);
_state.AcceptPressed = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
_state.CancelPressed = cancelPressed.GetValueOrDefault(_state.CancelPressed);
_state.ControllerEnabled = controllerEnabled.GetValueOrDefault(_state.ControllerEnabled);
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
private void Redraw()
public void SetSurfaceInfo(RenderingSurfaceInfo surfaceInfo)
{
if (_surface == null)
lock (_stateLock)
{
return;
}
_state.SurfaceInfo = surfaceInfo;
using (var graphics = CreateGraphics())
{
var messageRectangle = MeasureString(graphics, MessageText, _messageFont);
float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.X;
float messagePositionY = _messagePositionY - messageRectangle.Y;
PointF messagePosition = new PointF(messagePositionX, messagePositionY);
graphics.Clear(Color.Transparent);
graphics.TranslateTransform(0, _panelPositionY);
graphics.FillRectangle(_panelBrush, _panelRectangle);
graphics.DrawImage(_ryujinxLogo, _logoPosition);
DrawString(graphics, MessageText, _messageFont, _textNormalBrush, messagePosition);
if (!_typingEnabled)
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
graphics.FillRectangle(_disabledBrush, messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
}
DrawTextBox(graphics);
float halfWidth = _panelRectangle.Width / 2;
PointF acceptButtonPosition = new PointF(halfWidth - 180, 185);
PointF cancelButtonPosition = new PointF(halfWidth , 185);
PointF disableButtonPosition = new PointF(halfWidth + 180, 185);
DrawPadButton (graphics, acceptButtonPosition , _padAcceptIcon, AcceptText, _acceptPressed, _controllerEnabled);
DrawPadButton (graphics, cancelButtonPosition , _padCancelIcon, CancelText, _cancelPressed, _controllerEnabled);
DrawControllerToggle(graphics, disableButtonPosition, _controllerEnabled);
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
private void RecreateSurface()
internal bool DrawTo(IVirtualMemoryManager destination, ulong position)
{
Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
// Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
// image if the pitch is different.
uint totalWidth = _surfaceInfo.Pitch / 4;
uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
Debug.Assert(_surfaceInfo.Width <= totalWidth);
Debug.Assert(_surfaceInfo.Height <= totalHeight);
Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
_surface = new Bitmap((int)totalWidth, (int)totalHeight, PixelFormat.Format32bppArgb);
}
private void RecomputeConstants()
{
float totalWidth = _surfaceInfo.Width;
float totalHeight = _surfaceInfo.Height;
float panelHeight = 240;
_panelPositionY = totalHeight - panelHeight;
_panelRectangle = new RectangleF(0, 0, totalWidth, panelHeight);
_messagePositionY = 60;
float logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
float logoPositionY = 18;
_logoPosition = new PointF(logoPositionX, logoPositionY);
}
private StringFormat CreateStringFormat(string text)
{
StringFormat format = new StringFormat(StringFormat.GenericTypographic);
format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
format.SetMeasurableCharacterRanges(new CharacterRange[] { new CharacterRange(0, text.Length) });
return format;
}
private RectangleF MeasureString(System.Drawing.Graphics graphics, string text, System.Drawing.Font font)
{
bool isEmpty = false;
if (string.IsNullOrEmpty(text))
{
isEmpty = true;
text = " ";
}
var format = CreateStringFormat(text);
var rectangle = new RectangleF(0, 0, float.PositiveInfinity, float.PositiveInfinity);
var regions = graphics.MeasureCharacterRanges(text, font, rectangle, format);
Debug.Assert(regions.Length == 1);
rectangle = regions[0].GetBounds(graphics);
if (isEmpty)
{
rectangle.Width = 0;
}
else
{
rectangle.Width += 1.0f;
}
return rectangle;
}
private float CalibrateTextHeight(Font font)
{
// This is a pixel-wise calibration that tests the offset of a reference character because Windows text measurement
// is horrible when compared to other frameworks like Cairo and diverge across systems and fonts.
Debug.Assert(font.Unit == GraphicsUnit.Pixel);
var surfaceSize = (int)Math.Ceiling(2 * font.Size);
string calibrationText = "|";
using (var surface = new Bitmap(surfaceSize, surfaceSize, PixelFormat.Format32bppArgb))
using (var graphics = CreateGraphics(surface))
{
var measuredRectangle = MeasureString(graphics, calibrationText, font);
Debug.Assert(measuredRectangle.Right <= surfaceSize);
Debug.Assert(measuredRectangle.Bottom <= surfaceSize);
var textPosition = new PointF(0, 0);
graphics.Clear(Color.Transparent);
DrawString(graphics, calibrationText, font, Brushes.White, textPosition);
var lockRectangle = new Rectangle(0, 0, surface.Width, surface.Height);
var surfaceData = surface.LockBits(lockRectangle, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
var surfaceBytes = new byte[surfaceData.Stride * surfaceData.Height];
Marshal.Copy(surfaceData.Scan0, surfaceBytes, 0, surfaceBytes.Length);
Point topLeft = new Point();
Point bottomLeft = new Point();
bool foundTopLeft = false;
for (int y = 0; y < surfaceData.Height; y++)
{
for (int x = 0; x < surfaceData.Stride; x += 4)
{
int position = y * surfaceData.Stride + x;
if (surfaceBytes[position] != 0)
{
if (!foundTopLeft)
{
topLeft.X = x;
topLeft.Y = y;
foundTopLeft = true;
break;
}
else
{
bottomLeft.X = x;
bottomLeft.Y = y;
break;
}
}
}
}
return bottomLeft.Y - topLeft.Y;
}
}
private void DrawString(System.Drawing.Graphics graphics, string text, Font font, Brush brush, PointF point)
{
var format = CreateStringFormat(text);
graphics.DrawString(text, font, brush, point, format);
}
private System.Drawing.Graphics CreateGraphics()
{
return CreateGraphics(_surface);
}
private System.Drawing.Graphics CreateGraphics(Image surface)
{
var graphics = System.Drawing.Graphics.FromImage(surface);
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
graphics.CompositingQuality = CompositingQuality.HighSpeed;
graphics.CompositingMode = CompositingMode.SourceOver;
graphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
graphics.SmoothingMode = SmoothingMode.HighSpeed;
return graphics;
}
private void DrawTextBox(System.Drawing.Graphics graphics)
{
var inputTextRectangle = MeasureString(graphics, _inputText, _inputTextFont);
float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.X + 8));
float boxHeight = 32;
float boxY = 110;
float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
graphics.DrawRectangle(_textBoxOutlinePen, boxX, boxY, boxWidth, boxHeight);
float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.X;
float inputTextY = boxY + boxHeight - inputTextRectangle.Bottom - 5;
var inputTextPosition = new PointF(inputTextX, inputTextY);
DrawString(graphics, _inputText, _inputTextFont, _textNormalBrush, inputTextPosition);
// Draw the cursor on top of the text and redraw the text with a different color if necessary.
Brush cursorTextBrush;
Brush cursorBrush;
Pen cursorPen;
float cursorPositionYBottom = inputTextY + inputTextRectangle.Bottom;
float cursorPositionYTop = cursorPositionYBottom - _inputTextCalibrationHeight - 2;
float cursorPositionXLeft;
float cursorPositionXRight;
bool cursorVisible = false;
if (_cursorStart != _cursorEnd)
{
cursorTextBrush = _textSelectedBrush;
cursorBrush = _selectionBoxBrush;
cursorPen = _selectionBoxPen;
string textUntilBegin = _inputText.Substring(0, _cursorStart);
string textUntilEnd = _inputText.Substring(0, _cursorEnd);
RectangleF selectionBeginRectangle = MeasureString(graphics, textUntilBegin, _inputTextFont);
RectangleF selectionEndRectangle = MeasureString(graphics, textUntilEnd , _inputTextFont);
cursorVisible = true;
cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.X;
cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.X;
}
else
{
cursorTextBrush = _textOverCursorBrush;
cursorBrush = _cursorBrush;
cursorPen = _cursorPen;
if (Volatile.Read(ref _textBoxBlinkCounter.Value) < TextBoxBlinkThreshold)
{
// Show the blinking cursor.
int cursorStart = Math.Min(_inputText.Length, _cursorStart);
string textUntilCursor = _inputText.Substring(0, cursorStart);
RectangleF cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
cursorVisible = true;
cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
if (_overwriteMode)
{
// The blinking cursor is in overwrite mode so it takes the size of a character.
if (_cursorStart < _inputText.Length)
{
textUntilCursor = _inputText.Substring(0, cursorStart + 1);
cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
}
else
{
cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
}
}
else
{
// The blinking cursor is in insert mode so it is only a line.
cursorPositionXRight = cursorPositionXLeft;
}
}
else
{
cursorPositionXLeft = inputTextX;
cursorPositionXRight = inputTextX;
}
}
if (_typingEnabled && cursorVisible)
{
float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
if (cursorWidth == 0)
{
graphics.DrawLine(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorPositionXLeft, cursorPositionYBottom);
}
else
{
graphics.DrawRectangle(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
graphics.FillRectangle(cursorBrush, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
var cursorRectangle = new RectangleF(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
var oldClip = graphics.Clip;
graphics.Clip = new Region(cursorRectangle);
DrawString(graphics, _inputText, _inputTextFont, cursorTextBrush, inputTextPosition);
graphics.Clip = oldClip;
}
}
else if (!_typingEnabled)
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
graphics.FillRectangle(_disabledBrush, boxX - _textBoxOutlineWidth, boxY - _textBoxOutlineWidth,
boxWidth + 2* _textBoxOutlineWidth, boxHeight + 2* _textBoxOutlineWidth);
}
}
private void DrawPadButton(System.Drawing.Graphics graphics, PointF point, Image icon, string label, bool pressed, bool enabled)
{
// Use relative positions so we can center the the entire drawing later.
float iconX = 0;
float iconY = 0;
float iconWidth = icon.Width;
float iconHeight = icon.Height;
var labelRectangle = MeasureString(graphics, label, _labelsTextFont);
float labelPositionX = iconWidth + 8 - labelRectangle.X;
float labelPositionY = (iconHeight - labelRectangle.Height) / 2 - labelRectangle.Y - 1;
float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.X;
float fullHeight = iconHeight;
// Convert all relative positions into absolute.
float originX = (int)(point.X - fullWidth / 2);
float originY = (int)(point.Y - fullHeight / 2);
iconX += originX;
iconY += originY;
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
graphics.DrawImageUnscaled(icon, (int)iconX, (int)iconY);
DrawString(graphics, label, _labelsTextFont, _textNormalBrush, labelPosition);
GraphicsPath frame = new GraphicsPath();
frame.AddRectangle(new RectangleF(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth));
if (enabled)
{
if (pressed)
{
graphics.DrawPath(_padPressedPen, frame);
}
}
else
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
graphics.FillPath(_disabledBrush, frame);
}
}
private void DrawControllerToggle(System.Drawing.Graphics graphics, PointF point, bool enabled)
{
var labelRectangle = MeasureString(graphics, ControllerToggleText, _labelsTextFont);
// Use relative positions so we can center the the entire drawing later.
float keyWidth = _keyModeIcon.Width;
float keyHeight = _keyModeIcon.Height;
float labelPositionX = keyWidth + 8 - labelRectangle.X;
float labelPositionY = -labelRectangle.Y - 1;
float keyX = 0;
float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
float fullWidth = labelPositionX + labelRectangle.Width;
float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
// Convert all relative positions into absolute.
float originX = (int)(point.X - fullWidth / 2);
float originY = (int)(point.Y - fullHeight / 2);
keyX += originX;
keyY += originY;
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
var overlayPosition = new Point((int)keyX, (int)keyY);
graphics.DrawImageUnscaled(_keyModeIcon, overlayPosition);
DrawString(graphics, ControllerToggleText, _labelsTextFont, _textNormalBrush, labelPosition);
}
private bool TryCopyTo(IVirtualMemoryManager destination, ulong position)
{
if (_surface == null)
{
return false;
}
Rectangle lockRectangle = new Rectangle(0, 0, _surface.Width, _surface.Height);
BitmapData surfaceData = _surface.LockBits(lockRectangle, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Debug.Assert(surfaceData.Stride == _surfaceInfo.Pitch);
Debug.Assert(surfaceData.Stride * surfaceData.Height == _surfaceInfo.Size);
// Convert the pixel format used in System.Drawing to the one required by a Switch Surface.
int dataLength = surfaceData.Stride * surfaceData.Height;
byte[] data = new byte[dataLength];
Span<uint> dataConvert = MemoryMarshal.Cast<byte, uint>(data);
Marshal.Copy(surfaceData.Scan0, data, 0, dataLength);
for (int i = 0; i < dataConvert.Length; i++)
{
dataConvert[i] = BitOperations.RotateRight(BinaryPrimitives.ReverseEndianness(dataConvert[i]), 8);
}
try
{
destination.Write(position, data);
}
finally
{
_surface.UnlockBits(surfaceData);
}
return true;
}
internal bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
{
lock (_renderLock)
{
if (!_surfaceInfo.Equals(surfaceInfo))
{
_surfaceInfo = surfaceInfo;
RecreateSurface();
RecomputeConstants();
}
Redraw();
return TryCopyTo(destination, position);
}
return _renderer.WriteBufferToMemory(destination, position);
}
public void Dispose()
{
_textBoxBlinkTimedAction.RequestCancel();
_renderAction.RequestCancel();
}
}
}

View file

@ -0,0 +1,585 @@
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
using SixLabors.ImageSharp.Drawing.Processing;
using SixLabors.Fonts;
using System;
using System.Diagnostics;
using System.IO;
using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.PixelFormats;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Base class that generates the graphics for the software keyboard applet during inline mode.
/// </summary>
internal class SoftwareKeyboardRendererBase
{
public const int TextBoxBlinkThreshold = 8;
const string MessageText = "Please use the keyboard to input text";
const string AcceptText = "Accept";
const string CancelText = "Cancel";
const string ControllerToggleText = "Toggle input";
private readonly object _bufferLock = new object();
private RenderingSurfaceInfo _surfaceInfo = null;
private Image<Argb32> _surface = null;
private byte[] _bufferData = null;
private Image _ryujinxLogo = null;
private Image _padAcceptIcon = null;
private Image _padCancelIcon = null;
private Image _keyModeIcon = null;
private float _textBoxOutlineWidth;
private float _padPressedPenWidth;
private Color _textNormalColor;
private Color _textSelectedColor;
private Color _textOverCursorColor;
private IBrush _panelBrush;
private IBrush _disabledBrush;
private IBrush _cursorBrush;
private IBrush _selectionBoxBrush;
private Pen _textBoxOutlinePen;
private Pen _cursorPen;
private Pen _selectionBoxPen;
private Pen _padPressedPen;
private int _inputTextFontSize;
private Font _messageFont;
private Font _inputTextFont;
private Font _labelsTextFont;
private RectangleF _panelRectangle;
private Point _logoPosition;
private float _messagePositionY;
public SoftwareKeyboardRendererBase(IHostUiTheme uiTheme)
{
string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
int ryujinxLogoSize = 32;
_ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath , 0, 0);
_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath , 0, 0);
_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath , 0, 0);
Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
Color borderColor = ToColor(uiTheme.DefaultBorderColor);
Color selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
_textNormalColor = ToColor(uiTheme.DefaultForegroundColor);
_textSelectedColor = ToColor(uiTheme.SelectionForegroundColor);
_textOverCursorColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
float cursorWidth = 2;
_textBoxOutlineWidth = 2;
_padPressedPenWidth = 2;
_panelBrush = new SolidBrush(panelColor);
_disabledBrush = new SolidBrush(panelTransparentColor);
_cursorBrush = new SolidBrush(_textNormalColor);
_selectionBoxBrush = new SolidBrush(selectionBackgroundColor);
_textBoxOutlinePen = new Pen(borderColor, _textBoxOutlineWidth);
_cursorPen = new Pen(_textNormalColor, cursorWidth);
_selectionBoxPen = new Pen(selectionBackgroundColor, cursorWidth);
_padPressedPen = new Pen(borderColor, _padPressedPenWidth);
_inputTextFontSize = 20;
CreateFonts(uiTheme.FontFamily);
}
private void CreateFonts(string uiThemeFontFamily)
{
// Try a list of fonts in case any of them is not available in the system.
string[] availableFonts = new string[]
{
uiThemeFontFamily,
"Liberation Sans",
"FreeSans",
"DejaVu Sans"
};
foreach (string fontFamily in availableFonts)
{
try
{
_messageFont = SystemFonts.CreateFont(fontFamily, 26, FontStyle.Regular);
_inputTextFont = SystemFonts.CreateFont(fontFamily, _inputTextFontSize, FontStyle.Regular);
_labelsTextFont = SystemFonts.CreateFont(fontFamily, 24, FontStyle.Regular);
return;
}
catch
{
}
}
throw new Exception($"None of these fonts were found in the system: {String.Join(", ", availableFonts)}!");
}
private Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
{
var a = (byte)(color.A * 255);
var r = (byte)(color.R * 255);
var g = (byte)(color.G * 255);
var b = (byte)(color.B * 255);
if (flipRgb)
{
r = (byte)(255 - r);
g = (byte)(255 - g);
b = (byte)(255 - b);
}
return Color.FromRgba(r, g, b, overrideAlpha.GetValueOrDefault(a));
}
private Image LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
{
Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
Debug.Assert(resourceStream != null);
var image = Image.Load(resourceStream);
if (newHeight != 0 && newWidth != 0)
{
image.Mutate(x => x.Resize(newWidth, newHeight, KnownResamplers.Lanczos3));
}
return image;
}
private void SetGraphicsOptions(IImageProcessingContext context)
{
context.GetGraphicsOptions().Antialias = true;
context.GetShapeGraphicsOptions().GraphicsOptions.Antialias = true;
}
private void DrawImmutableElements()
{
if (_surface == null)
{
return;
}
_surface.Mutate(context =>
{
SetGraphicsOptions(context);
context.Clear(Color.Transparent);
context.Fill(_panelBrush, _panelRectangle);
context.DrawImage(_ryujinxLogo, _logoPosition, 1);
float halfWidth = _panelRectangle.Width / 2;
float buttonsY = _panelRectangle.Y + 185;
PointF disableButtonPosition = new PointF(halfWidth + 180, buttonsY);
DrawControllerToggle(context, disableButtonPosition);
});
}
public void DrawMutableElements(SoftwareKeyboardUiState state)
{
if (_surface == null)
{
return;
}
_surface.Mutate(context =>
{
var messageRectangle = MeasureString(MessageText, _messageFont);
float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.X;
float messagePositionY = _messagePositionY - messageRectangle.Y;
var messagePosition = new PointF(messagePositionX, messagePositionY);
var messageBoundRectangle = new RectangleF(messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
SetGraphicsOptions(context);
context.Fill(_panelBrush, messageBoundRectangle);
context.DrawText(MessageText, _messageFont, _textNormalColor, messagePosition);
if (!state.TypingEnabled)
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
context.Fill(_disabledBrush, messageBoundRectangle);
}
DrawTextBox(context, state);
float halfWidth = _panelRectangle.Width / 2;
float buttonsY = _panelRectangle.Y + 185;
PointF acceptButtonPosition = new PointF(halfWidth - 180, buttonsY);
PointF cancelButtonPosition = new PointF(halfWidth , buttonsY);
PointF disableButtonPosition = new PointF(halfWidth + 180, buttonsY);
DrawPadButton(context, acceptButtonPosition, _padAcceptIcon, AcceptText, state.AcceptPressed, state.ControllerEnabled);
DrawPadButton(context, cancelButtonPosition, _padCancelIcon, CancelText, state.CancelPressed, state.ControllerEnabled);
});
}
public void CreateSurface(RenderingSurfaceInfo surfaceInfo)
{
if (_surfaceInfo != null)
{
return;
}
_surfaceInfo = surfaceInfo;
Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
// Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
// image if the pitch is different.
uint totalWidth = _surfaceInfo.Pitch / 4;
uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
Debug.Assert(_surfaceInfo.Width <= totalWidth);
Debug.Assert(_surfaceInfo.Height <= totalHeight);
Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
_surface = new Image<Argb32>((int)totalWidth, (int)totalHeight);
ComputeConstants();
DrawImmutableElements();
}
private void ComputeConstants()
{
int totalWidth = (int)_surfaceInfo.Width;
int totalHeight = (int)_surfaceInfo.Height;
int panelHeight = 240;
int panelPositionY = totalHeight - panelHeight;
_panelRectangle = new RectangleF(0, panelPositionY, totalWidth, panelHeight);
_messagePositionY = panelPositionY + 60;
int logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
int logoPositionY = panelPositionY + 18;
_logoPosition = new Point(logoPositionX, logoPositionY);
}
private RectangleF MeasureString(string text, Font font)
{
RendererOptions options = new RendererOptions(font);
FontRectangle rectangle = TextMeasurer.Measure(text == "" ? " " : text, options);
if (text == "")
{
return new RectangleF(0, rectangle.Y, 0, rectangle.Height);
}
else
{
return new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
}
private void DrawTextBox(IImageProcessingContext context, SoftwareKeyboardUiState state)
{
var inputTextRectangle = MeasureString(state.InputText, _inputTextFont);
float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.X + 8));
float boxHeight = 32;
float boxY = _panelRectangle.Y + 110;
float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
RectangleF boxRectangle = new RectangleF(boxX, boxY, boxWidth, boxHeight);
RectangleF boundRectangle = new RectangleF(_panelRectangle.X, boxY - _textBoxOutlineWidth,
_panelRectangle.Width, boxHeight + 2 * _textBoxOutlineWidth);
context.Fill(_panelBrush, boundRectangle);
context.Draw(_textBoxOutlinePen, boxRectangle);
float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.X;
float inputTextY = boxY + 5;
var inputTextPosition = new PointF(inputTextX, inputTextY);
context.DrawText(state.InputText, _inputTextFont, _textNormalColor, inputTextPosition);
// Draw the cursor on top of the text and redraw the text with a different color if necessary.
Color cursorTextColor;
IBrush cursorBrush;
Pen cursorPen;
float cursorPositionYTop = inputTextY + 1;
float cursorPositionYBottom = cursorPositionYTop + _inputTextFontSize + 1;
float cursorPositionXLeft;
float cursorPositionXRight;
bool cursorVisible = false;
if (state.CursorBegin != state.CursorEnd)
{
Debug.Assert(state.InputText.Length > 0);
cursorTextColor = _textSelectedColor;
cursorBrush = _selectionBoxBrush;
cursorPen = _selectionBoxPen;
string textUntilBegin = state.InputText.Substring(0, state.CursorBegin);
string textUntilEnd = state.InputText.Substring(0, state.CursorEnd);
var selectionBeginRectangle = MeasureString(textUntilBegin, _inputTextFont);
var selectionEndRectangle = MeasureString(textUntilEnd , _inputTextFont);
cursorVisible = true;
cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.X;
cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.X;
}
else
{
cursorTextColor = _textOverCursorColor;
cursorBrush = _cursorBrush;
cursorPen = _cursorPen;
if (state.TextBoxBlinkCounter < TextBoxBlinkThreshold)
{
// Show the blinking cursor.
int cursorBegin = Math.Min(state.InputText.Length, state.CursorBegin);
string textUntilCursor = state.InputText.Substring(0, cursorBegin);
var cursorTextRectangle = MeasureString(textUntilCursor, _inputTextFont);
cursorVisible = true;
cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
if (state.OverwriteMode)
{
// The blinking cursor is in overwrite mode so it takes the size of a character.
if (state.CursorBegin < state.InputText.Length)
{
textUntilCursor = state.InputText.Substring(0, cursorBegin + 1);
cursorTextRectangle = MeasureString(textUntilCursor, _inputTextFont);
cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
}
else
{
cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
}
}
else
{
// The blinking cursor is in insert mode so it is only a line.
cursorPositionXRight = cursorPositionXLeft;
}
}
else
{
cursorPositionXLeft = inputTextX;
cursorPositionXRight = inputTextX;
}
}
if (state.TypingEnabled && cursorVisible)
{
float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
if (cursorWidth == 0)
{
PointF[] points = new PointF[]
{
new PointF(cursorPositionXLeft, cursorPositionYTop),
new PointF(cursorPositionXLeft, cursorPositionYBottom),
};
context.DrawLines(cursorPen, points);
}
else
{
var cursorRectangle = new RectangleF(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
context.Draw(cursorPen , cursorRectangle);
context.Fill(cursorBrush, cursorRectangle);
Image<Argb32> textOverCursor = new Image<Argb32>((int)cursorRectangle.Width, (int)cursorRectangle.Height);
textOverCursor.Mutate(context =>
{
var textRelativePosition = new PointF(inputTextPosition.X - cursorRectangle.X, inputTextPosition.Y - cursorRectangle.Y);
context.DrawText(state.InputText, _inputTextFont, cursorTextColor, textRelativePosition);
});
var cursorPosition = new Point((int)cursorRectangle.X, (int)cursorRectangle.Y);
context.DrawImage(textOverCursor, cursorPosition, 1);
}
}
else if (!state.TypingEnabled)
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
context.Fill(_disabledBrush, boundRectangle);
}
}
private void DrawPadButton(IImageProcessingContext context, PointF point, Image icon, string label, bool pressed, bool enabled)
{
// Use relative positions so we can center the the entire drawing later.
float iconX = 0;
float iconY = 0;
float iconWidth = icon.Width;
float iconHeight = icon.Height;
var labelRectangle = MeasureString(label, _labelsTextFont);
float labelPositionX = iconWidth + 8 - labelRectangle.X;
float labelPositionY = 3;
float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.X;
float fullHeight = iconHeight;
// Convert all relative positions into absolute.
float originX = (int)(point.X - fullWidth / 2);
float originY = (int)(point.Y - fullHeight / 2);
iconX += originX;
iconY += originY;
var iconPosition = new Point((int)iconX, (int)iconY);
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
var selectedRectangle = new RectangleF(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth);
var boundRectangle = new RectangleF(originX, originY, fullWidth, fullHeight);
boundRectangle.Inflate(4 * _padPressedPenWidth, 4 * _padPressedPenWidth);
context.Fill(_panelBrush, boundRectangle);
context.DrawImage(icon, iconPosition, 1);
context.DrawText(label, _labelsTextFont, _textNormalColor, labelPosition);
if (enabled)
{
if (pressed)
{
context.Draw(_padPressedPen, selectedRectangle);
}
}
else
{
// Just draw a semi-transparent rectangle on top to fade the component with the background.
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
context.Fill(_disabledBrush, boundRectangle);
}
}
private void DrawControllerToggle(IImageProcessingContext context, PointF point)
{
var labelRectangle = MeasureString(ControllerToggleText, _labelsTextFont);
// Use relative positions so we can center the the entire drawing later.
float keyWidth = _keyModeIcon.Width;
float keyHeight = _keyModeIcon.Height;
float labelPositionX = keyWidth + 8 - labelRectangle.X;
float labelPositionY = -labelRectangle.Y - 1;
float keyX = 0;
float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
float fullWidth = labelPositionX + labelRectangle.Width;
float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
// Convert all relative positions into absolute.
float originX = (int)(point.X - fullWidth / 2);
float originY = (int)(point.Y - fullHeight / 2);
keyX += originX;
keyY += originY;
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
var overlayPosition = new Point((int)keyX, (int)keyY);
context.DrawImage(_keyModeIcon, overlayPosition, 1);
context.DrawText(ControllerToggleText, _labelsTextFont, _textNormalColor, labelPosition);
}
public void CopyImageToBuffer()
{
lock (_bufferLock)
{
if (_surface == null)
{
return;
}
// Convert the pixel format used in the image to the one used in the Switch surface.
if (!_surface.TryGetSinglePixelSpan(out Span<Argb32> pixels))
{
return;
}
_bufferData = MemoryMarshal.AsBytes(pixels).ToArray();
Span<uint> dataConvert = MemoryMarshal.Cast<byte, uint>(_bufferData);
Debug.Assert(_bufferData.Length == _surfaceInfo.Size);
for (int i = 0; i < dataConvert.Length; i++)
{
dataConvert[i] = BitOperations.RotateRight(dataConvert[i], 8);
}
}
}
public bool WriteBufferToMemory(IVirtualMemoryManager destination, ulong position)
{
lock (_bufferLock)
{
if (_bufferData == null)
{
return false;
}
try
{
destination.Write(position, _bufferData);
}
catch
{
return false;
}
return true;
}
}
}
}

View file

@ -0,0 +1,22 @@
using Ryujinx.HLE.Ui;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// TODO
/// </summary>
internal class SoftwareKeyboardUiState
{
public string InputText = "";
public int CursorBegin = 0;
public int CursorEnd = 0;
public bool AcceptPressed = false;
public bool CancelPressed = false;
public bool OverwriteMode = false;
public bool TypingEnabled = true;
public bool ControllerEnabled = true;
public int TextBoxBlinkCounter = 0;
public RenderingSurfaceInfo SurfaceInfo = null;
}
}

View file

@ -144,6 +144,20 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}), cancelled);
}
public void Reset(Action action)
{
// Create a dedicated cancel token for each task.
var cancelled = new TRef<bool>(false);
Reset(new Thread(() =>
{
while (!Volatile.Read(ref cancelled.Value))
{
action();
}
}), cancelled);
}
private static bool SleepWithSubstep(SleepSubstepData substepData, TRef<bool> cancelled)
{
for (int i = 0; i < substepData.SleepCount; i++)

View file

@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
@ -172,7 +173,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
if (File.Exists(filePath))
{
virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath));
virtualAmiiboFile = JsonHelper.DeserializeFromFile<VirtualAmiiboFile>(filePath);
}
else
{

View file

@ -1,18 +1,17 @@
using System;
using System.Security.Cryptography;
using System.Security.Cryptography;
namespace Ryujinx.HLE.HOS.Services.Spl
{
[Service("csrng")]
class IRandomInterface : DisposableIpcService
{
private RNGCryptoServiceProvider _rng;
private RandomNumberGenerator _rng;
private object _lock = new object();
public IRandomInterface(ServiceCtx context)
{
_rng = new RNGCryptoServiceProvider();
_rng = RandomNumberGenerator.Create();
}
[CommandHipc(0)]

View file

@ -396,7 +396,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
if (!applet.DrawTo(surfaceInfo, context.Memory, layerBuffPosition))
{
Logger.Error?.Print(LogClass.ServiceVi, $"Applet did not draw on indirect layer handle {layerHandle}");
Logger.Warning?.Print(LogClass.ServiceVi, $"Applet did not draw on indirect layer handle {layerHandle}");
return ResultCode.Success;
}

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
@ -21,6 +21,7 @@
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.13.3" />
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
</ItemGroup>

View file

@ -1,11 +1,12 @@
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using System;
namespace Ryujinx.HLE.Ui
{
/// <summary>
/// Information about the indirect layer that is being drawn to.
/// </summary>
class RenderingSurfaceInfo
class RenderingSurfaceInfo : IEquatable<RenderingSurfaceInfo>
{
public ColorFormat ColorFormat { get; }
public uint Width { get; }

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>

View file

@ -1,12 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="Mono.Posix.NETStandard" Version="5.20.1-preview" />
</ItemGroup>
<ItemGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<Configurations>Debug;Release</Configurations>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations>
</PropertyGroup>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>

View file

@ -4,7 +4,6 @@ using ICSharpCode.SharpZipLib.Tar;
using ICSharpCode.SharpZipLib.Zip;
using Mono.Unix;
using Newtonsoft.Json.Linq;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Ui;
using Ryujinx.Ui.Widgets;
@ -13,6 +12,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Text;
@ -92,10 +92,10 @@ namespace Ryujinx.Modules
// Get latest version number from Appveyor
try
{
using (WebClient jsonClient = new WebClient())
using (HttpClient jsonClient = new HttpClient())
{
// Fetch latest build information
string fetchedJson = await jsonClient.DownloadStringTaskAsync($"{AppveyorApiUrl}/projects/gdkchan/ryujinx/branch/master");
string fetchedJson = await jsonClient.GetStringAsync($"{AppveyorApiUrl}/projects/gdkchan/ryujinx/branch/master");
JObject jsonRoot = JObject.Parse(fetchedJson);
JToken buildToken = jsonRoot["build"];
@ -149,15 +149,15 @@ namespace Ryujinx.Modules
}
// Fetch build size information to learn chunk sizes.
using (WebClient buildSizeClient = new WebClient())
{
using (HttpClient buildSizeClient = new HttpClient())
{
try
{
buildSizeClient.Headers.Add("Range", "bytes=0-0");
await buildSizeClient.DownloadDataTaskAsync(new Uri(_buildUrl));
buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
string contentRange = buildSizeClient.ResponseHeaders["Content-Range"];
_buildSize = long.Parse(contentRange.Substring(contentRange.IndexOf('/') + 1));
HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
_buildSize = message.Content.Headers.ContentRange.Length.Value;
}
catch (Exception ex)
{
@ -220,7 +220,10 @@ namespace Ryujinx.Modules
for (int i = 0; i < ConnectionCount; i++)
{
#pragma warning disable SYSLIB0014
// TODO: WebClient is obsolete and need to be replaced with a more complex logic using HttpClient.
using (WebClient client = new WebClient())
#pragma warning restore SYSLIB0014
{
webClients.Add(client);
@ -307,31 +310,56 @@ namespace Ryujinx.Modules
}
}
private static void DoUpdateWithSingleThread(UpdateDialog updateDialog, string downloadUrl, string updateFile)
private static void DoUpdateWithSingleThreadWorker(UpdateDialog updateDialog, string downloadUrl, string updateFile)
{
// Single-Threaded Updater
using (WebClient client = new WebClient())
using (HttpClient client = new HttpClient())
{
client.DownloadProgressChanged += (_, args) =>
{
updateDialog.ProgressBar.Value = args.ProgressPercentage;
};
// We do not want to timeout while downloading
client.Timeout = TimeSpan.FromDays(1);
client.DownloadDataCompleted += (_, args) =>
using (HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result)
using (Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result)
{
File.WriteAllBytes(updateFile, args.Result);
InstallUpdate(updateDialog, updateFile);
};
using (Stream updateFileStream = File.Open(updateFile, FileMode.Create))
{
long totalBytes = response.Content.Headers.ContentLength.Value;
long byteWritten = 0;
client.DownloadDataAsync(new Uri(downloadUrl));
byte[] buffer = new byte[32 * 1024];
while (true)
{
int readSize = remoteFileStream.Read(buffer);
if (readSize == 0)
{
break;
}
byteWritten += readSize;
updateDialog.ProgressBar.Value = ((double)byteWritten / totalBytes) * 100;
updateFileStream.Write(buffer, 0, readSize);
}
}
}
InstallUpdate(updateDialog, updateFile);
}
}
private static void DoUpdateWithSingleThread(UpdateDialog updateDialog, string downloadUrl, string updateFile)
{
Thread worker = new Thread(() => DoUpdateWithSingleThreadWorker(updateDialog, downloadUrl, updateFile));
worker.Name = "Updater.SingleThreadWorker";
worker.Start();
}
private static void SetUnixPermissions()
{
string ryuBin = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
string ryuBin = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (!OperatingSystem.IsWindows())
{
UnixFileInfo unixFileInfo = new UnixFileInfo(ryuBin);
unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;

View file

@ -61,6 +61,9 @@ namespace Ryujinx
}
}
// Enforce loading of Mono.Posix.NETStandard to avoid .NET runtime lazy loading it during an update.
Assembly.Load("Mono.Posix.NETStandard");
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -24,7 +24,8 @@
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.Graphics" Version="4.5.0" />
<PackageReference Include="SPB" Version="0.0.3-build15" />
<PackageReference Include="SharpZipLib" Version="1.3.0" />
<PackageReference Include="SharpZipLib" Version="1.3.3" />
<PackageReference Include="Mono.Posix.NETStandard" Version="5.20.1-preview" />
</ItemGroup>
<ItemGroup>

View file

@ -1,6 +1,7 @@
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
@ -9,7 +10,6 @@ using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
@ -128,7 +128,7 @@ namespace Ryujinx.Ui.Windows
{
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
if (await NeedsUpdate(JsonSerializer.Deserialize<AmiiboJson>(amiiboJsonString).LastUpdated))
if (await NeedsUpdate(JsonHelper.Deserialize<AmiiboJson>(amiiboJsonString).LastUpdated))
{
amiiboJsonString = await DownloadAmiiboJson();
}
@ -147,7 +147,7 @@ namespace Ryujinx.Ui.Windows
}
}
_amiiboList = JsonSerializer.Deserialize<AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = JsonHelper.Deserialize<AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
if (LastScannedAmiiboShowAll)

View file

@ -2,9 +2,9 @@ version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2019
image: Visual Studio 2022
environment:
appveyor_dotnet_runtime: net5.0
appveyor_dotnet_runtime: net6.0
matrix:
- config: Release
config_name: '-'
@ -12,9 +12,9 @@ build_script:
- ps: >-
dotnet --version
dotnet publish -c $env:config -r win-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION /p:DebugType=embedded
dotnet publish -c $env:config -r win-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION /p:DebugType=embedded --self-contained
dotnet publish -c $env:config -r linux-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION /p:DebugType=embedded
dotnet publish -c $env:config -r linux-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION /p:DebugType=embedded --self-contained
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\$env:appveyor_dotnet_runtime\win-x64\publish\

View file

@ -1,6 +1,6 @@
{
"sdk": {
"version": "5.0.100",
"rollForward": "latestFeature"
"version": "6.0.100",
"rollForward": "latestFeature"
}
}