friend: Fixes PermissionLevel names (#2185)
This PR fixes the permission level names, nothing more.
This commit is contained in:
parent
d43a56726c
commit
58660c8536
4 changed files with 10 additions and 11 deletions
|
@ -4,11 +4,11 @@ using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator;
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Services.Friend
|
||||
{
|
||||
[Service("friend:a", FriendServicePermissionLevel.Admin)]
|
||||
[Service("friend:a", FriendServicePermissionLevel.Administrator)]
|
||||
[Service("friend:m", FriendServicePermissionLevel.Manager)]
|
||||
[Service("friend:s", FriendServicePermissionLevel.System)]
|
||||
[Service("friend:u", FriendServicePermissionLevel.User)]
|
||||
[Service("friend:v", FriendServicePermissionLevel.Overlay)]
|
||||
[Service("friend:v", FriendServicePermissionLevel.Viewer)]
|
||||
class IServiceCreator : IpcService
|
||||
{
|
||||
private FriendServicePermissionLevel _permissionLevel;
|
||||
|
|
|
@ -144,7 +144,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
|||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if ((_permissionLevel & FriendServicePermissionLevel.OverlayMask) != 0 && _userId == targetId)
|
||||
if ((_permissionLevel & FriendServicePermissionLevel.ViewerMask) != 0 && _userId == targetId)
|
||||
{
|
||||
if (!_hasNewFriendRequest)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
|
||||
{
|
||||
|
|
|
@ -6,14 +6,14 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
|||
enum FriendServicePermissionLevel
|
||||
{
|
||||
UserMask = 1,
|
||||
OverlayMask = 2,
|
||||
ViewerMask = 2,
|
||||
ManagerMask = 4,
|
||||
SystemMask = 8,
|
||||
|
||||
Admin = -1,
|
||||
Administrator = -1,
|
||||
User = UserMask,
|
||||
Overlay = UserMask | OverlayMask,
|
||||
Manager = UserMask | OverlayMask | ManagerMask,
|
||||
Viewer = UserMask | ViewerMask,
|
||||
Manager = UserMask | ViewerMask | ManagerMask,
|
||||
System = UserMask | SystemMask
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue